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Multiple colors and fonts in HUD

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Multiple colors and fonts in HUD

Postby Kabuki » Sun Aug 28, 2011 12:48 am

I don't know if I need to elaborate on this, but I'll try. In certain situations it's desirable to have some sort of "attractor" to a certain part of a HUD or MFD.

Currently, it's possible to have a conditional <blink> state for a label, which is the general idea. I'd like to be able to have some control over the color of different elements
of a HUD, and be able to change them "on the fly" -- conditionally, similar to how the <blink> section works.

I realize that this is complicated by the fact that there is currently a palette that allows the pilot to change the color of the HUD(s) in use, so there's a syntax issue
to work out, but I don't think it would be too hard to come up with something rational, such as a two dimensional array rather than a single dimension.

Also, it'd be nice to be able to have some control over fonts in different elements of a HUD. This could be accomplished with a <font> element within a label.

Just wishin'.

Actually, it'd be nice to be able to incorporate OSGtext in lieu of a HUD, but I'm just beginning to experiment with it, and doubt OSGtext can be attached to a HUD. ?
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