Thorsten wrote in Mon May 16, 2011 12:37 pm:I just called your statement 'honest', didn't I? I don't remember calling you dishonest.
To be exact, You called it "more honest" than other my statement. If one is more honest then other is less. If something is not honest on 100% then it's unhonest. So yes, You had.
Thorsten wrote in Mon May 16, 2011 12:37 pm:I'm chiefly not talking to you (I'd do that by PN if needed)
Heh, then why You talks it in reply on my messages?
Thorsten wrote in Mon May 16, 2011 12:37 pm:I'm talking to the same people you'd like to address - gathering a picture of what actually needs to be done before starting to do something. I actually consider that useful. You don't own this tread, so you'll have to put up with my opinion for the time being.
I do not own that thread of course. But I want to solve that problem more than You. Because me, not You, had started it. If You want to solve it too then better to find proper way to common work with me instead of "talks".
Thorsten wrote in Mon May 16, 2011 12:37 pm:Who are you to tell me what is useless and what not? It seems you don't understand the structure of project management at all, ... (I'm kidding you a bit).
Well, I am a man who knows what You can not go somewhere until You get out of home. And if You _principally_ can not go outside the walls it's useless to think what You could do outside. Remember, currently only me had orbital flight in Flight Gear, on craft what I had made. It's no big deal, but I am talking on base of some own practice instead of You. I suppose You wasn't fly on Your own spacecraft even in Orbiter, right?
And I am knowing not only project management but whole Open Source as social structure. You can not goodly command people to whom You are not pay somehow really, that's it. So I am not command You of course. Only tell what is useful and what is useless really because I have experience.
About that long ago conversation, I did not get to that time what it's useful to talk only with people who personally intended to do something. It's part of my experience what I do not use on talking with You only because You did not said yet will You personally do something or not.
Thorsten wrote in Mon May 16, 2011 12:37 pm:I found it always useful to see and define the big picture first.
Ok, to prevent future arguing let me show to You what needed to be done in more or less exact sequence. It useless really, but if it's useful for You somehow then...
1) Current FG terrain engine not only makes Earth invisible on altitudes higher than 25km, it still loads something, slows all to 4 times with time, sometimes drops to one fps, and even can lead FG to crash. It's really hard to manually control flight what is unease on itself already, and until current FG engine can not to be switched off on high altitudes there would be space flight only for fanatics.
2) Earth view is really needed for manual orientation on high altitudes. And no normal people would like to fly if there is dark hole with stars in middle of the Earth instead of surface and clouds makes a square around rounded atmosphere . So new FG terrain engine is needed very.
3) There is no possibility to put something on tail in FG currently. So I simply had add some JSB systems to make it react normally for 90deg rotated flow. It's no good for future spacecraft developers and that problem gotta be solved. At least some matrix angles recounting needed to make orientation indicators work as if nose of carrier really was pointed up, it's not comfortable to control it. These values could be useful for other developers too.
4) On switch between stages point of view moves because cg moves. So pilot can see outside space for moment. It's no good, some "pause view/change everything/continue view" procedure gotta be implemented.
5) JSBSim at now can not provide exact gyros on base of angular accelerations instead of shifts. It's needed to be exact for "real" control and indication systems with disturbances implementation.
6) Surface heating by air flow and air/surface color/brightness glowing calculations gotta be added in JSBSim. I made it for model, but not correctly enough. It gotta to calculate it itself on base of some surface properties, btw it needed not only for spaceflight but for SR-71, MiG-25, and other >3Mach vehicles.
6) JSB atmosphere, mostly aero/qbar-psf property, gotta be rechecked. It _inverts_, become less than zero on some altitude near 50km on reentry. I had parry it, thats why it becomes zero on some altitude. But it's not normal I suppose.
7) JSB atmosphere on higher altitudes gotta be checked and tweaked for long duration flights promotion.
Sun activity atmosphere reactions may be added.
9) Some hard thinking on FG carrier derivatives needed to implement manned/unmanned crafts docking.
10) Some thinking on FG carrier derivatives needed to implement pad.
12) Another hard thinking is needed to enable multiplayer manned/manned docking.
13) Sun heating system gotta be implemented.
14) Completely new celestial engine with gravity and jet implementation gotta be added for space flight to other celestial body.
15) Other celestial bodies, Moon at first, gotta be added.
And here is a lot of other small problems. But, again, there is no other way to make open source, really free for everybody, spaceflight than develop FG that way. So join or not join.