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Birds

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Birds

Postby N-SCOT » Mon Jan 10, 2011 2:40 am

Gonna throw this one out there. Was musing about birds the other day, and then thought it would be cool if FG had a feature where there would be random flocks of birds at different altitudes. Be very cool if this was able to be seen on aircraft with active radar too. Of course, then I gots to thinking of the NY Hudson River crash landing by Capt. Sully, and the birdstrike that set that off. There's a bunch of stuff out there on that flight, and then I got to thinking that a failure scenario along that line would be fun to test FG skills on.

So a lot of thinking. Problem is, I'm not as clever as y'all out there. So that's about as far as I can take it. But I wonder if someone would be intrigued enough to mebbe do something along those lines...?

Mebbe?

LOL

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Re: Birds

Postby jack » Mon Jan 10, 2011 6:48 am

This could be done using nasal controlled ai birds. I don't personally know much about controlling an ai object with nasal, but I know that it's been done. Then we would use the enable hot animation so the birds don't crash your plane completely, but define in the nasal script like if the bird is within 4 feet of am engine then set the property that will kill that engine.

This would have to be a really complex nasal script in order to simulate it correctly. i.e. Birds would fly higher in thermals, would be less common near airports, etc.
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Re: Birds

Postby gooneybird » Mon Jan 10, 2011 8:50 am

There have been several topics about this before, one is here:http://www.flightgear.org/forums/viewtopic.php?f=5&t=5184
You will have to do a search for the others.

Maybe a flock birds could be used with something like a modified balloon scenario where they just drift with the wind.
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