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A scenery build server?

Questions and discussion about enhancing and populating the FlightGear world.

A scenery build server?

Postby reeed » Mon Jul 05, 2010 7:00 am

Many people (esp Windows users) have reported problems getting TerraGear tools to run. This is probably a significant factor limiting community contribution to FG custom scenery.

A 'build server' is one solution to this problem -- a server that accepts public-contributed shapefiles, builds the tile in an automated process (using the latest bugfixed TerraGear tools), then provides a way for the user to download the resulting .btg files to check his work.

Let's pool our know-how and resources together and aim to setup a scenery build server!
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Re: A scenery build server?

Postby Gijs » Mon Jul 05, 2010 8:58 am

I am actually close to a new release of the TerraGearGUI, which should do the same, but on the client-side ;)
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Re: A scenery build server?

Postby reeed » Mon Jul 05, 2010 9:02 am

hi Gijs. Good job on TGGUI. Which version of TerraGear is it based on? Will it be available for Linux? :-)
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Re: A scenery build server?

Postby Gijs » Mon Jul 05, 2010 9:04 am

reeed wrote:hi Gijs. Good job on TGGUI. Which version of TerraGear is it based on? Will it be available for Linux? :-)

It is based on the latest terragear-cs binary, provided by Fred: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
But any binary/build could be used actually (well, not all as there will be some differences in commands over time), as the GUI just launches a commandline (works the same as FGRun).
Currently it will be available for Win only (just to test everything), but later on we can also build it for Linux and Mac.
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Re: A scenery build server?

Postby Hooray » Fri Jan 31, 2014 1:01 am

Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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