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The animated jetway project

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Re: The animated jetway project

Postby Catalanoic » Fri Jun 09, 2017 9:37 pm

Not tested in linux yet, but in Windows work flawlessly. Do you mean FG 2017.2.1?
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New Jetway release

Postby icare38 » Wed Jun 28, 2017 6:39 pm

Good evening,

Thanks for your feedbacks.

Catalanoic,

I'm not a FG developer team member, so i can't merge.
I will be Ok if someone can do that when the script will be tested enough, i think i will make some new modifications soon.

pommesschranke,

I can't do anything about your system write access rights...
The runtime xml files are written in $HOME/.fgfs/Export to allow FG to write if your system allows it.

I didn't know the issue about the missing generic.xml file, since i only make tests in the sample sceneries, and this file is provided in it.
I'd just add it (and some others) in the Jetway folder in the latest release (unchanged link).

Best regards.
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LEBL

Postby icare38 » Fri Jun 30, 2017 7:31 am

Hi,

I'd just add jetways in LEBL.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
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Re: The animated jetway project

Postby Catalanoic » Fri Jun 30, 2017 10:05 am

i'll take a look at LEBL, thanks for the support, i'll do some tests on other airports with different planes.
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LEMD

Postby icare38 » Mon Aug 07, 2017 2:17 pm

Hi,

I'd just add jetways in LEMD.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
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Re: The animated jetway project

Postby www2 » Thu Aug 10, 2017 10:45 pm

can you post the link again?
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Re: The animated jetway project

Postby BecOzIcan » Thu Aug 17, 2017 12:07 pm

Hi Guys,

One question about the "Coordinates of the door" to use in nasal as noted in the Adding Support in Aircraft section of the wiki :
http://wiki.flightgear.org/Howto:Animated_jetways

The image in the wiki seems to suggest the X/Y/Z "coordinates of the door" I am supposed to grab and add to nasal is the bottom of the door (where the cursor is located in the image and where the Jetways anchors), or is it the coordinates of the Center of the door (X/Y/Z of the entire door object) I should use ?

For reference I have been adding AJ support to my AI models for some time but just realized I got it totally wrong becauSe I use AC3D and my Y/Z axis shoulD be reverted .... will commit correction soon

Thanks in advance for the confirmation
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EGKK

Postby icare38 » Thu Oct 19, 2017 6:19 pm

Hi,

I'd just add jetways in EGKK.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
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Re: The animated jetway project

Postby www2 » Thu Oct 19, 2017 9:06 pm

@icare38 can you post the link agan from have some problems with the link after ? (question mark).
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LSGG

Postby icare38 » Sat Oct 21, 2017 10:16 pm

Hi everybody,

I'd just replace static jetways by dynamic ones.

Indirect link in ai_jetways.zip:
https://fshare.udtq.fr/dl/ACSds0xjuO5U?key=ToaqmVFZteGO6xB5jjyz


Direct link (LSGG only):
https://fshare.udtq.fr/dl/NUYUwhNEZs7b?key=JNpfjDBnNlKy3R9dffuQ

Nice flights.
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EBBR

Postby icare38 » Sun Oct 29, 2017 3:13 pm

Hi everybody,

I'd just add ai jetways in EBBR

Unchanged link:
https://fshare.udtq.fr/dl/NUYUwhNEZs7b?key=JNpfjDBnNlKy3R9dffuQ

Nice flights.
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Re: The animated jetway project

Postby pb321 » Fri Jun 08, 2018 3:42 pm

I'm trying to add two animated jetway 1s to the terminal at KSAW. The models were placed with a pitch to make the jetways' floor meet the floor of the terminal, as in real life. When viewed in FG after it was uploaded to the Scenery website, the pitch is absent (was ignored), so the jetway doesn't meet the terminal at all. The jetway floor is above the terminal roof. Is there a way to give the jetway a pitch to make this work as in real life?
Last edited by pb321 on Fri Jun 08, 2018 10:41 pm, edited 1 time in total.
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Re: The animated jetway project

Postby merspieler » Fri Jun 08, 2018 6:37 pm

This kind of jetway has not to be submitted to the website in the usual form... for the jeways there's a ICAO.jetways.xml which will add the jetways in the correct way
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Re: The animated jetway project

Postby Catalanoic » Fri Jun 08, 2018 9:38 pm

You can set an offset to get it but if you use the general jetway (same model of this jetway project) it moves to the designated cabin door height.
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Re: The animated jetway project

Postby pb321 » Fri Jun 08, 2018 10:46 pm

Thank you for your answers! I'll give them a try once the Scenery Website is working again.
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