...Someone call for me?
That shouldn't happen. Something must have broken it over the years.
Here's the truth: It's a cool idea but the whole nasal-based system is a piece of garbage and should really be rewritten in C/C++. However the format (of the models and airport XML files) is pretty stable so any work done until now would not be lost.
I'm being trained as a systems programmer right now at university (which is partially responsible for my withdrawal - I first started becoming involved with FG in secondary school

) so I might revisit the project in the future, time permitting.
pommesschranke wrote in Wed Sep 09, 2015 9:59 pm:* they only work when placed in front of the aircraft, I can not use them when the terminal building is on the side of the aircraft.
You should be able place a jetway at any position/angle on the left side, not strictly at the front. See some of the jetways placed at KSFO.
Yes that was never implemented, because it would be rather complex...
I tried to make up for this by having the jetways in your session automatically attach to nearby AI and multiplayer aircraft. That portion of the code was rather buggy and didn't succeed 100% of the time.
pommesschranke wrote in Fri Sep 11, 2015 7:44 am:why does it work then ?
because there is a fallback to the older convention, which is not documented in the wiki:
Yes it's an older convention and should not be used.