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The animated jetway project

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Re: Movable jetways

Postby skyop » Fri Sep 10, 2010 1:26 am

Hmm... the same bug is affecting EGKK (London Gatwick) as well, so I'm not alone in this /sim/paths/use-custom-scenery-data=true mess.
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Re: Movable jetways

Postby skyop » Fri Sep 10, 2010 1:59 am

Victory!!! My jetways are the first to implement night lighting! :D

Daytime:
Image

Nighttime:
Image

Submitted to TerraSync, should be available soon.

Clarification: Actually, one of the X-plane jetways in the database already implements night lighting. Pretty much every other jetway model in the database has a broken implementation.
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Re: Movable jetways

Postby skyop » Wed Dec 08, 2010 5:53 am

I recently redid most of the animated jetway system. Here are the changes:

  • Much more flexible and solid animation system, using interpolate() and a custom interpolation table lookup function instead of a bunch of aircraft doors
  • Fixed the "jetway #2 hits the engine" bug for the 757 and 787
  • Fixed the "jetway doesn't work when using the UFO to place jetways" bug
  • Each jetway (I'm not talking about different gates unfortunately, I mean jetway #1, jetway #2, etc.) operates independently now
  • Tooltips finally work as they should

I've submitted the updated *.xml files to Martin; the new version will hopefully be available within the next few days. It's Christmas time though, a busy season for all FG developers (including me). ;)
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Re: Movable jetways

Postby nickyivyca » Wed Dec 08, 2010 6:23 am

Good. I'll re-enable the second jetway for the 787 in preparation for a front-page release that'll go unedited until I finish the cockpit and stuff.
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Re: Movable jetways

Postby obk01 » Wed Feb 16, 2011 8:50 pm

I used to have this and I could have swore it worked at KSFO?
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Re: Movable jetways

Postby HHS » Wed Feb 16, 2011 9:11 pm

If you use the latest development snapshots, than indeed the jetways may be broken. If so, I will file a bug report.
I noticed just the same thing at LOJO where the whole features of the hangar (doors, lights, pads...) are broken and the code used is similar to the jetways.
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Re: Movable jetways

Postby skyop » Wed Feb 16, 2011 10:06 pm

obk01 wrote in Wed Feb 16, 2011 8:50 pm:I used to have this and I could have swore it worked at KSFO?


The movable jetways are not installed at KSFO.

HHS wrote:If you use the latest development snapshots, than indeed the jetways may be broken. If so, I will file a bug report.


Really? I have not noticed this on my Git copy. Note that the jetway versions in Terrasync are slightly more updated than the versions in Git.
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Re: Movable jetways

Postby statto » Thu Feb 17, 2011 3:34 am

skyop wrote in Wed Feb 16, 2011 10:06 pm:Note that the jetway versions in Terrasync are slightly more updated than the versions in Git.


Two different things. A functional model in TerraSync may break with the newest git version if something changes in the code.
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Re: Movable jetways

Postby skyop » Thu Feb 17, 2011 3:39 am

statto wrote in Thu Feb 17, 2011 3:34 am:Two different things. A functional model in TerraSync may break with the newest git version if something changes in the code.


It couldn't possibly be a change in Git though, as the jetways use nothing fancy, just a regular pick animation and a clever nasal script. If something were to happen to either of those things, the effects would be catastrophic, and not just confined to the jetways.
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Re: Movable jetways

Postby TOMCAT » Thu Feb 17, 2011 4:16 am

i saw That jetways at the new remodeled terminal at KSFO with terrasync but dont worked :( :( :( :?:
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Re: Movable jetways

Postby skyop » Thu Feb 17, 2011 4:26 am

TOMCAT wrote in Thu Feb 17, 2011 4:16 am:i saw That jetways at the new remodeled terminal at KSFO with terrasync but dont worked :( :( :( :?:


Well, if you read the wiki, you would have known to press Ctrl-C to check if they are clickable or not, and in this case they are not.
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Re: Movable jetways

Postby TOMCAT » Thu Feb 17, 2011 6:25 pm

skyop wrote in Thu Feb 17, 2011 4:26 am:
TOMCAT wrote in Thu Feb 17, 2011 4:16 am:i saw That jetways at the new remodeled terminal at KSFO with terrasync but dont worked :( :(


Well, if you read the wiki, you would have known to press Ctrl-C to check if they are clickable or not, and in this case they are not.

So went going to be enable the movable jetways at KSFO with terrasync :?: :?: :?:
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Re: Movable jetways

Postby Arthur Maiden » Thu Feb 17, 2011 10:47 pm

Well, not trying to be rude, but if we could understand what you're trying to say you might get a better answer, but anyways;
now thanks to skyop's hard work on the movable jetways, few airports actually utilize this model in the scenery, and implementing them on EVERY airport would require a lot of work to change them from the ones that don't move, to the ones that do.

I dont quite know why the new KSFO scenery doesnt feature the jetways, but apparently it doesnt, you could take that up with the KSFO development thread.
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Re: Movable jetways

Postby TOMCAT » Thu Feb 17, 2011 11:20 pm

When there will be Mobile jetways at KSFO?? :oops: :oops: :oops: sorry buti m not From USA in From A small Island in the carribean Thats why my problem with the english sorry
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Re: Movable jetways

Postby jack » Thu Feb 17, 2011 11:31 pm

Whenever somebody decides to add them in. :) As long as the jetways aren't an actual part of the airport model itself, I don't think it would be very hard. All it would require is a redirection of the file path. :)
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