Board index FlightGear Development Scenery

The animated jetway project

Questions and discussion about enhancing and populating the FlightGear world.

LEBL

Postby icare38 » Fri Jun 30, 2017 8:31 am

Hi,

I'd just add jetways in LEBL.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
icare38
 
Posts: 38
Joined: Sun Oct 09, 2016 5:27 pm
Location: Voiron,France
Callsign: AFR2222
Version: GIT
OS: Linux Mint 18.2

Re: The animated jetway project

Postby Catalanoic » Fri Jun 30, 2017 11:05 am

i'll take a look at LEBL, thanks for the support, i'll do some tests on other airports with different planes.
User avatar
Catalanoic
 
Posts: 1099
Joined: Mon Mar 05, 2012 1:33 am
Location: Barcelona (LEBL)
Callsign: Catalanoic
Version: 2017.3
OS: Lubuntu/Windows 7

LEMD

Postby icare38 » Mon Aug 07, 2017 3:17 pm

Hi,

I'd just add jetways in LEMD.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
icare38
 
Posts: 38
Joined: Sun Oct 09, 2016 5:27 pm
Location: Voiron,France
Callsign: AFR2222
Version: GIT
OS: Linux Mint 18.2

Re: The animated jetway project

Postby www2 » Thu Aug 10, 2017 11:45 pm

can you post the link again?
www2
 
Posts: 319
Joined: Thu Apr 16, 2009 2:58 pm
OS: Ubuntu

Re: The animated jetway project

Postby BecOzIcan » Thu Aug 17, 2017 1:07 pm

Hi Guys,

One question about the "Coordinates of the door" to use in nasal as noted in the Adding Support in Aircraft section of the wiki :
http://wiki.flightgear.org/Howto:Animated_jetways

The image in the wiki seems to suggest the X/Y/Z "coordinates of the door" I am supposed to grab and add to nasal is the bottom of the door (where the cursor is located in the image and where the Jetways anchors), or is it the coordinates of the Center of the door (X/Y/Z of the entire door object) I should use ?

For reference I have been adding AJ support to my AI models for some time but just realized I got it totally wrong becauSe I use AC3D and my Y/Z axis shoulD be reverted .... will commit correction soon

Thanks in advance for the confirmation
Cheers
Ian
Current Projects: AI Traffic, Models & Liveries
User avatar
BecOzIcan
 
Posts: 1302
Joined: Tue Oct 04, 2011 11:43 pm
Location: Sydney, NSW, Australia
Version: 2020.4.0
OS: Win10

EGKK

Postby icare38 » Thu Oct 19, 2017 7:19 pm

Hi,

I'd just add jetways in EGKK.

Unchanged link:
https://fshare.udtq.fr/dl/ACSds0xjuO5U? ... GO6xB5jjyz

Nice flights.
icare38
 
Posts: 38
Joined: Sun Oct 09, 2016 5:27 pm
Location: Voiron,France
Callsign: AFR2222
Version: GIT
OS: Linux Mint 18.2

Re: The animated jetway project

Postby www2 » Thu Oct 19, 2017 10:06 pm

@icare38 can you post the link agan from have some problems with the link after ? (question mark).
www2
 
Posts: 319
Joined: Thu Apr 16, 2009 2:58 pm
OS: Ubuntu

LSGG

Postby icare38 » Sat Oct 21, 2017 11:16 pm

Hi everybody,

I'd just replace static jetways by dynamic ones.

Indirect link in ai_jetways.zip:
https://fshare.udtq.fr/dl/ACSds0xjuO5U?key=ToaqmVFZteGO6xB5jjyz


Direct link (LSGG only):
https://fshare.udtq.fr/dl/NUYUwhNEZs7b?key=JNpfjDBnNlKy3R9dffuQ

Nice flights.
icare38
 
Posts: 38
Joined: Sun Oct 09, 2016 5:27 pm
Location: Voiron,France
Callsign: AFR2222
Version: GIT
OS: Linux Mint 18.2

EBBR

Postby icare38 » Sun Oct 29, 2017 4:13 pm

Hi everybody,

I'd just add ai jetways in EBBR

Unchanged link:
https://fshare.udtq.fr/dl/NUYUwhNEZs7b?key=JNpfjDBnNlKy3R9dffuQ

Nice flights.
icare38
 
Posts: 38
Joined: Sun Oct 09, 2016 5:27 pm
Location: Voiron,France
Callsign: AFR2222
Version: GIT
OS: Linux Mint 18.2

Re: The animated jetway project

Postby pb321 » Fri Jun 08, 2018 4:42 pm

I'm trying to add two animated jetway 1s to the terminal at KSAW. The models were placed with a pitch to make the jetways' floor meet the floor of the terminal, as in real life. When viewed in FG after it was uploaded to the Scenery website, the pitch is absent (was ignored), so the jetway doesn't meet the terminal at all. The jetway floor is above the terminal roof. Is there a way to give the jetway a pitch to make this work as in real life?
Last edited by pb321 on Fri Jun 08, 2018 11:41 pm, edited 1 time in total.
pb321
 
Posts: 424
Joined: Sun Nov 27, 2016 5:08 pm
Version: 2020.4.0
OS: Windows 10 Pro

Re: The animated jetway project

Postby merspieler » Fri Jun 08, 2018 7:37 pm

This kind of jetway has not to be submitted to the website in the usual form... for the jeways there's a ICAO.jetways.xml which will add the jetways in the correct way
Nia (you&, she/her)

Please use gender neutral terms when referring to a group of people!

Be the change you wish to see in the world, be an ally to all!

Join the official matrix space
merspieler
 
Posts: 2241
Joined: Thu Oct 26, 2017 11:43 am
Location: Wish to be in YBCS
Pronouns: you&, she/her
Callsign: you&, she/her
IRC name: merspieler
Version: next
OS: NixOS

Re: The animated jetway project

Postby Catalanoic » Fri Jun 08, 2018 10:38 pm

You can set an offset to get it but if you use the general jetway (same model of this jetway project) it moves to the designated cabin door height.
User avatar
Catalanoic
 
Posts: 1099
Joined: Mon Mar 05, 2012 1:33 am
Location: Barcelona (LEBL)
Callsign: Catalanoic
Version: 2017.3
OS: Lubuntu/Windows 7

Re: The animated jetway project

Postby pb321 » Fri Jun 08, 2018 11:46 pm

Thank you for your answers! I'll give them a try once the Scenery Website is working again.
pb321
 
Posts: 424
Joined: Sun Nov 27, 2016 5:08 pm
Version: 2020.4.0
OS: Windows 10 Pro

Re: The animated jetway project

Postby ThomasS » Wed Jun 13, 2018 9:14 am

Hello,

thanks to bugmans fix in the 2018.2.1 release animated jetways are working again OOTB without using icare38s patched nas file. Thats fine so far. What I realize now is a very sensitive collision detection causing an immediate plane crash (red message "Airframe structural..." and crash sound) when approaching a jetway.

This definitly is not related to the fix. I also see this when I place eg. a vehicle model with "enable-hot" activated with Nasals "put_model" function close to the aircraft. I don't remember having seen such a behaviour before.

Maybe the model collision detection in Flightgear did change in one of the latest releases, maybe due to a change in OSG. I have no idea how crash detection in FG works, but I guess it is based on some model collision detection in OSG.

Moving through static scenery buildings and aircraft is still possible, however.

The use case i used is: Start FG in KSFO, parkpos E60 with a 777-300 , autostarting, release parking brakes, throttle up a bit, move forward. It only takes a few seconds for crashing.

Back to my basic question: If we have such a sensitive collision detection, should we set flag "enable-hot" to false for animated jetways? Or am I mistaken here?

A local test on my system with a patched jetways.nas (line 231)

Code: Select all
 var model_path = model.getPath();
 model.getNode("enable-hot", 1).setValue(0);
 model.getNode("path", 1).setValue(path);


solved the issue successfully.

Best Regards

Thomas
ThomasS
 
Posts: 94
Joined: Sun Sep 11, 2016 2:21 pm
Location: West of EDDK
Version: 2018.2.1
OS: Linux,MacOS,Windows

Re: The animated jetway project

Postby merspieler » Thu Jun 14, 2018 9:11 am

The enable-hot is set in the .xml file not the nasal code...

IIRC in the icare version the front part of the jetway has enable-hot = false starting behind the round. Tho IMO the jetway should 100% enable-hot = true and any unintended collisions should be considered a bug.
Nia (you&, she/her)

Please use gender neutral terms when referring to a group of people!

Be the change you wish to see in the world, be an ally to all!

Join the official matrix space
merspieler
 
Posts: 2241
Joined: Thu Oct 26, 2017 11:43 am
Location: Wish to be in YBCS
Pronouns: you&, she/her
Callsign: you&, she/her
IRC name: merspieler
Version: next
OS: NixOS

PreviousNext

Return to Scenery

Who is online

Users browsing this forum: No registered users and 9 guests