by wlbragg » Tue Aug 30, 2022 2:00 am
There is inherently going to be a problem so long as we mix OSM with Custom building art. Mainly because every time a new custom building is introduced into the scenery database OSM would need to be updated. I created, or placed some airport buildings (hangers and the likes) at a local airport years ago, into the scenery database. To date it is still conflicting with OSM, why I don't know. But with all that said, I wouldn't trade not having OSM. Even though it isn't perfect building like a custom model can be, it is still going to populate more of the world than we will ever do by hand in the scenery database.
Unless there is a way to do the magic of checking OSM buildings against the custom scenery database at startup, every time, then the best we can hope for is fairly consistent OSM runs. I imagine that is impractical.
How far along is WS3? Is it to a point were users/developers such as myself can go read some instructions and start generating large chunks of scenery? I'm ready to get back into the scenery creation process. I quit when I learned creating any more WS2 would be in vain.
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q