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Long Mynd gliderport

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Long Mynd gliderport

Postby Lester-Boffo » Fri Jun 24, 2022 5:16 pm

A quick question for anyone with a recent Terrasynch download of the North Midlands/Shropshire region in the UK..

Does the Long Mynd glider airport exist in FG now?

https://www.abct.org.uk/airfields/airfi ... long-mynd/
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Re: Long Mynd gliderport

Postby TheEagle » Fri Jun 24, 2022 10:28 pm

to check that you don't need the Terraync data (terrain, buildings, etc.), but the nav data - and that is shipped with FGDATA for the entire world ! ;) I looked it up - there's no airport in FG at the coordinates 52.5186 / -2.8808 which are the coordinates of that field according to https://www.midlandgliding.club/wp-cont ... 4-7-13.pdf
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Re: Long Mynd gliderport

Postby merspieler » Sat Jun 25, 2022 9:39 pm

it will exist in ws3... got the airport already on my server, ready for use as soon as the base scenery is done.
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Re: Long Mynd gliderport

Postby portreekid » Sun Jun 26, 2022 9:09 am

Is Coll (EGEL) fixed, too? Currently it’s Eddistone Lighthouse which gets AI completely confused
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Re: Long Mynd gliderport

Postby merspieler » Sun Jun 26, 2022 12:17 pm

I don't touch AI so I guess the answer is now.
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Re: Long Mynd gliderport

Postby portreekid » Sun Jun 26, 2022 1:06 pm

It’s not AI. The apt.dat is the problem. EGEL is not placed correctly. So any code just relying on the ICAO breaks. If you start with —airport=EGEL you’ll end up on a lighthouse.
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Re: Long Mynd gliderport

Postby Lester-Boffo » Mon Jun 27, 2022 1:13 pm

Getting back to my original question. So, there will not be a glider port for those of us on limited systems and unable to download huge photo scenery files.

Thanks anyways.....
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Re: Long Mynd gliderport

Postby merspieler » Mon Jun 27, 2022 6:36 pm

It uses the current stuff in the xp gateway.... so it should be way better than it was when they pulled the stuff in for the previous build

There will be that airport for those with limited systems, ofc usable without ortho scenery... you just need to wait for ws3... or if you're willing to try the nightly build I could hand you the scenery... will be really limited to just that area and some things aren't that good... just let me know
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Re: Long Mynd gliderport

Postby Lester-Boffo » Tue Jun 28, 2022 3:50 pm

I'm running 2.0 scenery, so I doubt this is applicable.
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