OK, I made some progress.. Switching Latitude and NOT longitude worked. Thanks
But Something seems off.
Because it doesn't start at the right coordinates...
I don't know how to fix it.. Also I got the coordinates from google maps
<lat1>38.991380</lat1>
<lon1>16.134700</lon1>
<lat2>38.846353</lat2>
<lon2>16.377910</lon2>
<lat1>38.991380</lat1>
<lon1>16.125000</lon1>
<lat2>38.846353</lat2>
<lon2>16.377910</lon2>
<lat1>39.0000</lat1>
<lon1>16.0000</lon1>
<lat2>38.8750</lat2>
<lon2>16.5000</lon2>
D-ECHO wrote in Tue Jun 09, 2020 11:06 am:Are you aware that this low resolution will probably give you an incredibly bad experience at anything below maybe FL100-150 ?
D-ECHO wrote in Tue Jun 09, 2020 11:06 am:Anyways, to avoid the image repeating itself, you need to adjust the resolution paramter in the respective material, iirc. It'd help to see what material definition you used to obtain this image (copy/paste it here)
ludomotico wrote in Tue Jun 09, 2020 11:22 am:- xsize/ysize, to define the size of the texture image in meters. I guess, in your case, it must be the dimensions of the tile. The dimensions of the tile depends on its latitude.
ludomotico wrote in Tue Jun 09, 2020 11:22 am:Check the file FGDATA/docs/README.materials: you'll find some properties you might be interested in
<PropertyList>
<name>LICA Airport</name>
<area>
<lat1>39.0000</lat1>
<lon1>16.0000</lon1>
<lat2>38.8750</lat2>
<lon2>16.5000</lon2>
</area>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>Crop</name>
<name>ComplexCrop</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>RainForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>NaturalCrop</name>
<texture-set>
<texture>Terrain/4mpx_CALABRIASAT.png</texture>
</texture-set>
<xsize>4095</xsize>
<ysize>1390</ysize>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
</PropertyList>
I am aware of the "shadow problem" while using the Photoscenery method. I have no problem with this.
Shadows is one of the issues, as you pointed out. Also, textures at night, Autumn, storms or any other lighting effect different to the one present when the photo was taken.
Abstract
We present a novel technique for shadow removal basedon an information theoretic approach to intrinsic imageanalysis.Our key observation is that any illuminationchange in the scene tends to increase the entropy of ob-served texture intensities. Similarly, the presence of tex-ture in the scene increases the entropy of the illumina-tion function. Consequently, we formulate the separationof an image into texture and illumination components asminimization of entropies of each component. We employa non-parametric kernel-based quadratic entropy formula-tion, and present an efficient multi-scale iterative optimiza-tion algorithm for minimization of the resulting energy func-tional. Our technique may be employed either fully auto-matically, using a proposed learning based method for au-tomatic initialization, or alternatively with small amount ofuser interaction. As we demonstrate, our method is particu-larly suitable for aerial images, which consist of either dis-tinctive texture patterns, e.g. building facades, or soft shad-ows with large diffuse regions, e.g. cloud shadows.
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