by wkitty42 » Tue Feb 23, 2021 1:43 pm
this doesn't concern (
all of) the objects that were moved from fgdata to terrasync... that happened well before the pylon xmls were removed... i know what you are saying, though...
just to clarify:- pylons had xml files that only loaded the pylon .ac file.
- some scenery generation scripts were written that used the existing format of loading the pylon .xml files.
- it was discovered that the pylon .xml files were performing an unneeded task so they were removed and the pylon .ac files loaded directly in the stg files.
- the scenery generation scripts were not updated with the new method of loading only the pylon .ac files because the devs were using old FG and not updating in a timely manner.
- the logs of newer FG versions started filling with errors about missing pylon .xml files because of users using the now outdated scenery that had not been updated.
- this outdated scenery was still available via custom scenery pack as well as a few test areas in terrasync.
- the defect was pointed out to the scenery generation script devs, they updated their FG, and their scripts.
- we're here because some users are/were still using some old outdated scenery AND terrasync had not been updated with the new fixed scenery or the old test scenery removed.
- there are two fixes available:
- override the pylons with a custom scenery override that has been manually fixed to use the pylon .ac files directly.
OR - remove the old outdated custom scenery.
8b has been done by removing the old scenery from terrasync. users need to update and remove old outdated custom scenery if they don't like the errors appearing in their logs. lastly, that old scenery and FG are EoL and no longer supported anyway so anyone still seeing these errors in their logs needs to update to the latest release AND they need to remove any old custom scenery packs they may be using.
all that said, i'm done... the problem has been identified, explained, and rectified...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."