I'm using the 2019.2 / 3 version of FGFS but I've known this problem for a long time in the track lights that are very weak and not visible at a distance, can anyone tell me what I need to change?
Thanks for collaboration








I've known this problem for a long time in the track lights that are very weak and not visible at a distance, can anyone tell me what I need to change?
Thorsten wrote in Wed Sep 04, 2019 9:05 am:The lightbulbs - they're very weak in reality as well.
Too bad it's not as you say because the reality is very different .
If the lights are treated as single points of light, for example 2-4K display the situation becomes "dramatic" because their pixel is much smaller. I would like to have the opinion of others.
I would like to have the opinion of others.
I am full of your comment
if you want and time, check with a 2 or 4 K display and you will notice that the individual pixels, even at night, they are hardly visible
but whenever I happen to land at the same airport in the movie at night ... LlME ... I, who will surely have super powers, I see exactly as in the movie and not as seen on the screen
it seems clear to me ... anyway the 1K movie I sent you is clear or better dark ...
"There are no deaf worse than those who don't want to hear" ..
This is a detail of what I see in my 4K video ... as you can see the evening is splendid the distance we are around 1-2 miles from the head of the airport runway ..
Thorsten wrote in Wed Sep 04, 2019 12:41 pm:There's the famous story how they asked policemen in a car simulation to adjust the parameters till it 'felt right' - the simulated cars could accelerate from 0 to 100 in a second in the end. This as a warning - 'gut feeling' and 'eyeballing' are very poor ways of setting up a simulation.
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