One thorny problem is the occasional appearance of white areas or flickering areas in the terrain. I suspect two areas are overlaid and sometimes none, sometimes one and sometimes the other are rendered. This is going to be tough to track down, I'm guessing that during extraction and overlay in Grass shapefiles are produced that contain multiple features with the same landclass at the same spot, and Terragear preserves this.
during extraction and overlay in Grass shapefiles are produced that contain multiple features with the same landclass at the same spot, and Terragear preserves this.
frtps wrote in Tue Jul 06, 2021 4:04 pm:Those interested in testing it out ahead of time and picking up issues are welcome to download the materials and texturing pack from here (gitlab login may be required, not sure) and install as per the instructions found in that repository
frtps wrote in Tue Jul 06, 2021 4:04 pm:[*] Not all landclasses are improved - irrigated farmland is still stock FG[/list]
It didn't need a github login. I downloaded region_pack.tgz, but it seems to only contain the Textures and Trees folders. I don't see the updated Materials folder(?), so nothing will show up if someone installed it.
merspieler wrote in Thu Jul 22, 2021 8:12 am:NOTE: These files currently break the AI...
BecOzIcan wrote in Thu Jul 22, 2021 1:06 pm:This looks autogenerated from the WED Layout. Would not pass validation by FGAirport/Groundweb or even myself
merspieler wrote in Thu Jul 22, 2021 1:25 pm:If you want, you can check my files, if I made any mistakes...
merspieler wrote in Thu Jul 22, 2021 1:25 pm:All planes start at a singe point, and taxi in a stright line to the runway, ignoring all taxiways...
I can not rule out, that there's an issue in my conversion script from apt.dat to groundnet.xml format.
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