Board index FlightGear Development Scenery

New Asia regional materials

Questions and discussion about enhancing and populating the FlightGear world.

Re: New Asia regional materials

Postby Thorsten » Mon Apr 29, 2019 6:04 pm

I want use only detiling techniques on flatland textures by agriculture efect without texture replacements.


Yes - but you're probably not aware that the agriculture effect breaks the object and vegetation placement masks - which is pretty much the reason no one has been using it much in Europe.
Thorsten
 
Posts: 12490
Joined: Mon Nov 02, 2009 9:33 am

Re: New Asia regional materials

Postby V12 » Mon Apr 29, 2019 11:04 pm

I'm aware. I need make tests.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby D-ECHO » Wed May 01, 2019 6:11 am

Congrats on your work V12 :) Happy that you decided to do something :D
D-ECHO
 
Posts: 2462
Joined: Sat May 09, 2015 1:31 pm
Pronouns: Bea (she/her)
Version: next

Re: New Asia regional materials

Postby V12 » Wed May 01, 2019 7:14 am

legoboyvdlp wrote in Mon Apr 29, 2019 5:00 pm:Is this error in the new materials or elsewhere?
Cannot find texture "Terrain/deciduous-hires_mask.png" in Textures folders.


Hmmm, relict of my experiments :( Still testing and optimizing.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby V12 » Wed May 01, 2019 8:33 am

I removed bad texture reference, here is new europe.xml :
Code: Select all
<?xml version="1.0"?>
<!-- Regional definitions for Europe -->
<PropertyList>
  <name>Europe</name>
  <area>
    <lon1>2.0</lon1>
    <lon2>40.0</lon2>
    <lat1>35.0</lat1>
    <lat2>90.0</lat2>
  </area>

  <area>
    <lon1>-20.0</lon1>
    <lon2>40.0</lon2>
    <lat1>35.0</lat1>
    <lat2>49.8</lat2>
  </area>

  <condition>
    <equals>
      <property>sim/startup/season</property>
      <value>summer</value>
    </equals>
  </condition>

   <material>
    <name>BarrenCover</name>
    <name>Dirt</name>
    <name>OpenMining</name>
    <name>Rock</name>
    <name>Dump</name>
    <effect>Effects/rock</effect>
    <texture-set>
      <texture>Terrain/rock.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/rock_alt.png</texture>
      <texture n="13">Terrain/rock.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
    </texture-set>
    <parameters>
      <grain_strength>0.7</grain_strength>
      <transition_model>0.3</transition_model>
      <hires_overlay_bias>-0.2</hires_overlay_bias>
      <overlay-alpha type="float">0.4</overlay-alpha>
      <overlay-bias type="float">0.0</overlay-bias>
      <contrast type="float">1.0</contrast>
      <crack-depth type="float">0.6</crack-depth>
      <crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
      <rock-brightness type="float">1.0</rock-brightness>
      <grain-fade-power type="float">1.0</grain-fade-power>
      <rock_strata>0</rock_strata>
    </parameters>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
  </material>

  <material>
    <effect>Effects/cropgrass</effect>
    <tree-effect>Effects/tree-european-mixed</tree-effect>
    <name>CropGrassCover</name>
    <name>CropGrass</name>
    <texture>Terrain/cropgrass-hires-autumn.png</texture>
    <object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>5000.0</wood-coverage>
    <object-group include="Materials/base/farm-buildings.xml"/>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>BuiltUpCover</name>
    <name>Urban</name>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/18th_century_city.png</texture>
      <texture n="2">Terrain/18th_century_city-relief-light.png</texture>
    </texture-set>   
    <object-mask>Terrain/18th_century_city.mask.png</object-mask>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/urban-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.4</building-small-ratio>
    <building-small-min-floors>3</building-small-min-floors>
    <building-small-max-width-m>30.0</building-small-max-width-m>
    <building-small-min-depth-m>10.0</building-small-min-depth-m>
    <building-small-max-depth-m>30.0</building-small-max-depth-m>
    <building-medium-ratio>0.6</building-medium-ratio>
    <building-large-ratio>0.2</building-large-ratio>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>250000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

  <material>
    <name>Town</name>
    <name>SubUrban</name>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/town-europe-autumn.png</texture>
      <texture n="2">Terrain/town-europe-relief-light.png</texture>
    </texture-set>   
    <object-mask>Terrain/town-europe.mask.png</object-mask>
    <xsize>1024</xsize>
    <ysize>1024</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/town-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.9</building-small-ratio>
    <building-medium-ratio>0.1</building-medium-ratio>
    <building-large-ratio>0.0</building-large-ratio>
    <building-medium-max-floors>4</building-medium-max-floors>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>1000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

  <material>
    <name>Marsh</name>
    <name>FloodLand</name>
    <name>SaltMarsh</name>
    <name>HerbWetlandCover</name>
    <name>WoodedWetlandCover</name>
    <texture>Terrain/marsh2a.png</texture>
    <texture>Terrain/marsh3a.png</texture>
    <texture>Terrain/marsh4a.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <light-coverage>40000000.0</light-coverage>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.2</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <name>Littoral</name>
    <effect>Effects/water</effect>
    <texture>Terrain/tidal.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <light-coverage>40000000.0</light-coverage>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.2</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <effect>Effects/agriculture</effect>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>ComplexCrop</name>
    <texture>Terrain/irrcrop-europe-autumn.png</texture>
    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
    </parameters>
    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

  <material>
    <effect>Effects/agriculture</effect>
    <name>IrrCropPastureCover</name>
    <name>IrrCrop</name>
    <name>Orchard</name>
    <name>Olives</name>
    <name>Vineyard</name>
    <name>Rice</name>
   
    <texture-set>
       <texture>Terrain/irrcrop-europe-autumn.png</texture>
       <texture n="16">Terrain/irrcrop-europe-autumn.png</texture>
    </texture-set>
    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>0.3</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

    <material>
    <effect>Effects/terrain-overlay</effect>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <name>DeciduousBroadCover</name>
    <name>DeciduousForest</name>
    <name>Bog</name>
    <name>Heath</name>
    <texture-set>
      <texture>Terrain/deciduous-hires-autumn.png</texture>
      <texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
    </texture-set>
    <parameters>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.85</bumpiness>
  </material>

   <material>
    <effect>Effects/terrain-overlay</effect>
    <tree-effect>Effects/tree-european-mixed</tree-effect>
    <name>MixedForestCover</name>
    <name>MixedForest</name>
    <name>RainForest</name>
    <texture-set>
     <texture>Terrain/mixedforest-hires-autumn.png</texture>
     <texture n="12">Terrain/rock.png</texture>
     <texture n="15">Terrain/rock.png</texture>
     <texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
     </texture-set>
     <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
      <transition_model>0.9</transition_model>
      <dot_density>0.2</dot_density>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>5000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.95</bumpiness>
  </material> 
 
  <material>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <effect>Effects/terrain-overlay</effect>
    <texture-set>
     <texture>Terrain/forest1a.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/rock.png</texture>
      <texture n="15">Terrain/rock.png</texture>
      <texture n="20">Terrain/mixedforest-hires.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
      <transition_model>0.9</transition_model>
      <dot_density>0.2</dot_density>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/coniferous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>18.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>1</bumpiness>
   </material> 
   
  <material>
    <effect>Effects/terrain-overlay</effect>
    <name>Grassland</name>
    <texture-set>
     <texture>Terrain/dry_pasture4.png</texture>
     <texture n="12">Terrain/tundra-hawaii-green-autumn.png</texture>
     <texture n="20">Terrain/tundra-hawaii-green.png</texture>   
    </texture-set>
    <parameters>
      <max_overlay_height>0.2</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>   
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>150000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>   

  <material>
    <effect>Effects/agriculture</effect>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <name>Greenspace</name>
   
    <texture-set>
       <texture>Terrain/drycrop4.png</texture>
       <texture n="16">Terrain/drycrop3.png</texture>
    </texture-set>

    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>1</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>


  <material>
    <effect>Effects/agriculture</effect>
    <name>CropGrassCover</name>
    <name>CropGrass</name>
   
    <texture-set>
       <texture>Terrain/cropgrass-hires-autumn.png</texture>
       <texture n="16">Terrain/cropgrass-hires-autumn.png</texture>
    </texture-set>

    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>1</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

  <material>
    <effect>Effects/landmass-scrub</effect>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Sclerophyllous</name>
    <texture-set>
      <texture>Terrain/shrub1-autumn.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/dirtrock.png</texture>
      <texture n="12">Terrain/dirtrock.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <diffuse>
      <r>0.86</r>
      <g>0.86</g>
      <b>0.86</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.1</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <light-coverage>20000000.0</light-coverage>
    <wood-coverage>2000.0</wood-coverage>
    <tree-texture>Trees/mixed-shrub.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>5.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
    <rolling-friction>0.6</rolling-friction>
    <bumpiness>0.4</bumpiness>
  </material>
</PropertyList>


There is one ugly bug in that file :
Image
I can't eliminate rock chunks, it is landclass with name Default, but when I add material for this landclass, FGFS ignore that definition :( My idea was make base grass default texture with rock overlay driven by gradient (n=12 or n=13).
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby legoboyvdlp » Wed May 01, 2019 11:24 am

V12 wrote in Wed May 01, 2019 8:33 am:I removed bad texture reference, here is new europe.xml :



But that was on Asia, not Europe - sorry, I omitted to mention that!
User avatar
legoboyvdlp
 
Posts: 7981
Joined: Sat Jul 26, 2014 2:28 am
Location: Northern Ireland
Callsign: G-LEGO
Version: next
OS: Windows 10 HP

Re: New Asia regional materials

Postby V12 » Thu May 02, 2019 7:51 am

Thank You for report, I will fix it soon.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby Thorsten » Thu May 02, 2019 9:05 am

I can't eliminate rock chunks, it is landclass with name Default, but when I add material for this landclass, FGFS ignore that definition


FG doesn't ignore definition, the usual scenario is that you're editing the wrong place.
Thorsten
 
Posts: 12490
Joined: Mon Nov 02, 2009 9:33 am

Re: New Asia regional materials

Postby V12 » Thu May 02, 2019 11:13 am

Probably yes. I made this steps :
- used UFO
- CTRL+ATL+LMB click on that rock landclass
- FGFS displayed info about clicked landclass - name was Default
- into europe.xml added new definition for Default landclass (<name>Default</name>)
- Debug -> Reload Material
- Debug -> Reload Scenery
but nothning changed, rock material is still in the scenery. In other cases that steps worked OK. Where I'm wrong ?
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby Thorsten » Thu May 02, 2019 11:37 am

There's probably another definition somewhere with a higher priority applying to the same patch of land - just not inside europe.xml.
Thorsten
 
Posts: 12490
Joined: Mon Nov 02, 2009 9:33 am

Re: New Asia regional materials

Postby V12 » Thu May 02, 2019 1:33 pm

Sorry for dumb ask - where and how is defined priority ?
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby Thorsten » Thu May 02, 2019 2:32 pm

Generally later definitions override earlier ones, and there's some landclasses defined in base/materials-base.xml which are explicitly indexed and get to override all else.

If you wonder whether this can potentially a huge mess where typos in completely unrelated files can affect the definitions you're currently working on - the answer is yes. So all definitions have to be very ordered to avoid this.
Thorsten
 
Posts: 12490
Joined: Mon Nov 02, 2009 9:33 am

Re: New Asia regional materials

Postby V12 » Thu May 02, 2019 3:15 pm

Thorsten :
What does it means "later" ? By date of file creation ? Or modification ? Or some other ?

lego :
I fixed asia.xml :
Code: Select all
<?xml version="1.0"?>
<PropertyList>
  <name>Asia</name>
  <area>
    <lon1>60.0</lon1>
    <lon2>180.0</lon2>
    <lat1>-15.0</lat1>
    <lat2>45.0</lat2>
  </area>

  <condition>
    <equals>
      <property>sim/startup/season</property>
      <value>summer</value>
    </equals>
  </condition>

  <!-- Regional Asian irrigated crops -->
  <material>
    <effect>Effects/crop</effect>
    <name>IrrCropPastureCover</name>
    <name>IrrCrop</name>
    <name>Orchard</name>
    <name>Olives</name>
    <name>Vineyard</name>
    <name>Rice</name>
    <texture-set>
      <texture>Terrain/marsh3.png</texture>
      <texture n="11">Terrain/airport.png</texture>
      <texture n="12">Terrain/deciduous-hires.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
   <transition_model>0.8</transition_model>
   <hires_overlay_bias>0.0</hires_overlay_bias>
    </parameters>

    <object-mask>Terrain/rice1.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
    <wood-coverage>5000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>
 
  <material>
    <effect>Effects/crop</effect>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>ComplexCrop</name>
    <texture-set>
      <texture>Terrain/marsh4a.png</texture>
      <texture n="11">Terrain/airport.png</texture>
      <texture n="12">Terrain/deciduous-hires.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
   <transition_model>0.8</transition_model>
   <hires_overlay_bias>0</hires_overlay_bias>
    </parameters>
    <object-mask>Terrain/deciduous-hires.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>Grassland</name>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <name>GreenSpace</name>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>ScrubSclerophyllous</name>
    <texture-set>
      <texture>Terrain/pampas-grass-hires.png</texture>
      <texture n="11">Terrain/airport.png</texture>
      <texture n="12">Terrain/deciduous-hires.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
   <transition_model>0.8</transition_model>
   <hires_overlay_bias>0.0</hires_overlay_bias>
    </parameters>

    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
 
    <wood-coverage>50000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>   

  </material> 

  <material>
    <effect>Effects/agriculture</effect>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <name>DeciduousBroadCover</name>
    <name>DeciduousForest</name>
    <name>Bog</name>
    <name>Heath</name>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <texture-set>
      <texture>Terrain/deciduous-hires-autumn.png</texture>
      <texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
    </texture-set>
    <parameters>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.85</bumpiness>
  </material>

  <material>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Sclerophyllous</name>
    <texture-set>
      <texture>Terrain/pampas-grass-hires.png</texture>
      <texture n="11">Terrain/airport.png</texture>
      <texture n="12">Terrain/deciduous-hires.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
   <transition_model>0.9</transition_model>
   <hires_overlay_bias>0.0</hires_overlay_bias>
    </parameters>
    <object-mask>Terrain/deciduous-hires.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
 
    <wood-coverage>10000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>   
  </material> 

</PropertyList>


If You can, upload it to FGDATA. Thank You in advance.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby legoboyvdlp » Thu May 02, 2019 3:28 pm

Sorry, I cannot as I do not have permissions. But thank you!
User avatar
legoboyvdlp
 
Posts: 7981
Joined: Sat Jul 26, 2014 2:28 am
Location: Northern Ireland
Callsign: G-LEGO
Version: next
OS: Windows 10 HP

Re: New Asia regional materials

Postby wkitty42 » Fri May 03, 2019 1:48 am

V12 wrote in Thu May 02, 2019 3:15 pm:Thorsten :
What does it means "later" ? By date of file creation ? Or modification ? Or some other ?

i'm not thorsten but he means further down in the file...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 9161
Joined: Fri Feb 20, 2015 4:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 22.04

PreviousNext

Return to Scenery

Who is online

Users browsing this forum: No registered users and 4 guests