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New Asia regional materials

Questions and discussion about enhancing and populating the FlightGear world.

Re: New Asia regional materials

Postby V12 » Fri May 03, 2019 3:55 am

OK, thank You.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
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Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby Thorsten » Fri May 03, 2019 6:15 am

Yeah - or further down in any included file from the top level - which is the real danger.
Thorsten
 
Posts: 12490
Joined: Mon Nov 02, 2009 9:33 am

Re: New Asia regional materials

Postby V12 » Fri May 03, 2019 4:20 pm

This is test version of the europe.xml material definition file. I made only few changes to achieve detiled textures. I was not able solve rocks on places, where should be grass or something other than rock.

Code: Select all
<?xml version="1.0"?>
<!-- Regional definitions for Europe -->
<PropertyList>
  <name>Europe</name>
  <area>
    <lon1>2.0</lon1>
    <lon2>40.0</lon2>
    <lat1>35.0</lat1>
    <lat2>90.0</lat2>
  </area>

  <area>
    <lon1>-20.0</lon1>
    <lon2>40.0</lon2>
    <lat1>35.0</lat1>
    <lat2>49.8</lat2>
  </area>

  <condition>
    <equals>
      <property>sim/startup/season</property>
      <value>summer</value>
    </equals>
  </condition>

   <material>
    <name>BarrenCover</name>
    <name>Dirt</name>
    <name>OpenMining</name>
    <name>Rock</name>
    <name>Dump</name>
    <effect>Effects/rock</effect>
    <texture-set>
      <texture>Terrain/rock.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/rock_alt.png</texture>
      <texture n="13">Terrain/rock.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
    </texture-set>
    <parameters>
      <grain_strength>0.7</grain_strength>
      <transition_model>0.3</transition_model>
      <hires_overlay_bias>-0.2</hires_overlay_bias>
      <overlay-alpha type="float">0.4</overlay-alpha>
      <overlay-bias type="float">0.0</overlay-bias>
      <contrast type="float">1.0</contrast>
      <crack-depth type="float">0.6</crack-depth>
      <crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
      <rock-brightness type="float">1.0</rock-brightness>
      <grain-fade-power type="float">1.0</grain-fade-power>
      <rock_strata>0</rock_strata>
    </parameters>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
  </material>

  <material>
    <effect>Effects/cropgrass</effect>
    <tree-effect>Effects/tree-european-mixed</tree-effect>
    <name>CropGrassCover</name>
    <name>CropGrass</name>
    <texture>Terrain/cropgrass-hires-autumn.png</texture>
    <object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>5000.0</wood-coverage>
    <object-group include="Materials/base/farm-buildings.xml"/>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>BuiltUpCover</name>
    <name>Urban</name>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/18th_century_city.png</texture>
      <texture n="2">Terrain/18th_century_city-relief-light.png</texture>
    </texture-set>   
    <object-mask>Terrain/18th_century_city.mask.png</object-mask>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/urban-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.4</building-small-ratio>
    <building-small-min-floors>3</building-small-min-floors>
    <building-small-max-width-m>30.0</building-small-max-width-m>
    <building-small-min-depth-m>10.0</building-small-min-depth-m>
    <building-small-max-depth-m>30.0</building-small-max-depth-m>
    <building-medium-ratio>0.6</building-medium-ratio>
    <building-large-ratio>0.2</building-large-ratio>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>250000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

  <material>
    <name>Town</name>
    <name>SubUrban</name>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/town-europe-autumn.png</texture>
      <texture n="2">Terrain/town-europe-relief-light.png</texture>
    </texture-set>   
    <object-mask>Terrain/town-europe.mask.png</object-mask>
    <xsize>1024</xsize>
    <ysize>1024</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/town-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.9</building-small-ratio>
    <building-medium-ratio>0.1</building-medium-ratio>
    <building-large-ratio>0.0</building-large-ratio>
    <building-medium-max-floors>4</building-medium-max-floors>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>1000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

  <material>
    <name>Marsh</name>
    <name>FloodLand</name>
    <name>SaltMarsh</name>
    <name>HerbWetlandCover</name>
    <name>WoodedWetlandCover</name>
    <texture>Terrain/marsh2a.png</texture>
    <texture>Terrain/marsh3a.png</texture>
    <texture>Terrain/marsh4a.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <light-coverage>40000000.0</light-coverage>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.2</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <name>Littoral</name>
    <effect>Effects/water</effect>
    <texture>Terrain/tidal.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <light-coverage>40000000.0</light-coverage>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.2</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <effect>Effects/agriculture</effect>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>ComplexCrop</name>
    <texture>Terrain/irrcrop-europe-autumn.png</texture>
    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
    </parameters>
    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

  <material>
    <effect>Effects/agriculture</effect>
    <name>IrrCropPastureCover</name>
    <name>IrrCrop</name>
    <name>Orchard</name>
    <name>Olives</name>
    <name>Vineyard</name>
    <name>Rice</name>
   
    <texture-set>
       <texture>Terrain/irrcrop-europe-autumn.png</texture>
       <texture n="16">Terrain/irrcrop-europe-autumn.png</texture>
    </texture-set>
    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>0.3</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

    <material>
    <effect>Effects/terrain-overlay</effect>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <name>DeciduousBroadCover</name>
    <name>DeciduousForest</name>
    <name>Bog</name>
    <name>Heath</name>
    <texture-set>
      <texture>Terrain/deciduous-hires-autumn.png</texture>
      <texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
    </texture-set>
    <parameters>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/deciduous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.85</bumpiness>
  </material>

   <material>
    <effect>Effects/terrain-overlay</effect>
    <tree-effect>Effects/tree-european-mixed</tree-effect>
    <name>MixedForestCover</name>
    <name>MixedForest</name>
    <name>RainForest</name>
    <texture-set>
     <texture>Terrain/mixedforest-hires-autumn.png</texture>
     <texture n="12">Terrain/rock.png</texture>
     <texture n="15">Terrain/rock.png</texture>
     <texture n="20">Terrain/mixedforest-hires-autumn.png</texture>
     </texture-set>
     <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
      <transition_model>0.9</transition_model>
      <dot_density>0.2</dot_density>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>5000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.95</bumpiness>
  </material> 
 
  <material>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <effect>Effects/terrain-overlay</effect>
    <texture-set>
     <texture>Terrain/forest1a.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/rock.png</texture>
      <texture n="15">Terrain/rock.png</texture>
      <texture n="20">Terrain/mixedforest-hires.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.1</hires_overlay_bias>
      <transition_model>0.9</transition_model>
      <dot_density>0.2</dot_density>
      <max_overlay_height>2.0</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/coniferous-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>18.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>1</bumpiness>
   </material> 
   
  <material>
    <effect>Effects/terrain-overlay</effect>
    <name>Grassland</name>
    <texture-set>
     <texture>Terrain/dry_pasture4.png</texture>
     <texture n="12">Terrain/tundra-hawaii-green-autumn.png</texture>
     <texture n="20">Terrain/tundra-hawaii-green.png</texture>   
    </texture-set>
    <parameters>
      <max_overlay_height>0.2</max_overlay_height>
      <overlay_hardness>0.0</overlay_hardness>
      <overlay_density>1.0</overlay_density>
      <overlay_autumn_flag>1</overlay_autumn_flag>
      <overlay_brightness_top>1.4</overlay_brightness_top>
      <overlay_brightness_bottom>0.6</overlay_brightness_bottom>   
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>150000.0</wood-coverage>
    <tree-texture>Trees/mixed-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>   

  <material>
    <effect>Effects/agriculture</effect>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <name>Greenspace</name>
   
    <texture-set>
       <texture>Terrain/drycrop4.png</texture>
       <texture n="16">Terrain/drycrop3.png</texture>
    </texture-set>

    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>1</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>


  <material>
    <effect>Effects/agriculture</effect>
    <name>CropGrassCover</name>
    <name>CropGrass</name>
   
    <texture-set>
       <texture>Terrain/cropgrass-hires-autumn.png</texture>
       <texture n="16">Terrain/cropgrass-hires-autumn.png</texture>
    </texture-set>

    <parameters>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>1</distortion_factor>
    </parameters>

    <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.3</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
  </material>

  <material>
    <effect>Effects/landmass-scrub</effect>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Sclerophyllous</name>
    <texture-set>
      <texture>Terrain/shrub1-autumn.png</texture>
      <texture n="11">Terrain/grass_hires.png</texture>
      <texture n="12">Terrain/dirtrock.png</texture>
      <texture n="12">Terrain/dirtrock.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <diffuse>
      <r>0.86</r>
      <g>0.86</g>
      <b>0.86</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.1</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <light-coverage>20000000.0</light-coverage>
    <wood-coverage>2000.0</wood-coverage>
    <tree-texture>Trees/mixed-shrub.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>5.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
    <rolling-friction>0.6</rolling-friction>
    <bumpiness>0.4</bumpiness>
  </material>

</PropertyList>

Please test this version, IMHO, it is better than default one.
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

Re: New Asia regional materials

Postby V12 » Sun May 12, 2019 2:10 pm

I changed southern_europe.xml :

Code: Select all
<?xml version="1.0"?>
<!-- Regional definitions for the Mediterranean Europe - Northern Africa region-->
<PropertyList>
  <name>Southern Europe</name>

  <area>
    <lon1>-10.2</lon1>
    <lon2>-8.0</lon2>
    <lat1>36.55</lat1>
    <lat2>41.0</lat2>
  </area>

  <area>
    <lon1>-8.0</lon1>
    <lon2>0.9</lon2>
    <lat1>36.55</lat1>
    <lat2>42.42</lat2>
  </area>

  <area>
    <lon1>0.9</lon1>
    <lon2>2.6</lon2>
    <lat1>38.17</lat1>
    <lat2>42.42</lat2>
  </area>

  <area>
    <lon1>2.6</lon1>
    <lon2>10.0</lon2>
    <lat1>38.17</lat1>
    <lat2>43.78</lat2>
  </area>

  <area>
    <lon1>10.0</lon1>
    <lon2>11.7</lon2>
    <lat1>38.17</lat1>
    <lat2>40.06</lat2>
  </area>

  <area>
    <lon1>11.7</lon1>
    <lon2>15.5</lon2>
    <lat1>34.35</lat1>
    <lat2>40.06</lat2>
  </area>

  <area>
    <lon1>15.5</lon1>
    <lon2>20.0</lon2>
    <lat1>34.35</lat1>
    <lat2>43.97</lat2>
  </area>

  <area>
    <lon1>20.0</lon1>
    <lon2>25.0</lon2>
    <lat1>34.35</lat1>
    <lat2>41.56</lat2>
  </area>

  <area>
    <lon1>-6.7</lon1>
    <lon2>-4.28</lon2>
    <lat1>36.85</lat1>
    <lat2>35.97</lat2>
  </area>

  <!-- Atlantic Islands (Madeira, Canarias, Tenerife, etc.) -->
  <area>
    <lon1>-32.4</lon1>
    <lon2>-15.0</lon2>
    <lat1>40.44</lat1>
    <lat2>26.46</lat2>
  </area>

  <area>
    <lon1>-15.0</lon1>
    <lon2>-13.217</lon2>
    <lat1>30.007</lat1>
    <lat2>27.887</lat2>
  </area>

  <material>
    <name>pa_shoulder</name>
    <texture>Runway/pa_shoulder_mediterranean.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pa_shoulder_f</name>
    <texture>Runway/pa_shoulder_f_mediterranean.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pc_shoulder</name>
    <texture>Runway/pc_shoulder_mediterranean.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pc_shoulder_f</name>
    <texture>Runway/pc_shoulder_f_mediterranean.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>Grass</name>
    <name>Airport</name>
    <name>AirportKeep</name>
    <name>Greenspace</name>
    <effect>Effects/grass</effect>
    <texture-set>
      <texture>Terrain/grass_dry3.png</texture>
      <texture n="13">Terrain/grass_dry3a.png</texture>
      <texture n="14">Terrain/grass_dry3a.png</texture>
      <texture n="15">Terrain/airport_grass_overlay.png</texture>
      <texture n="20">Terrain/grass_dry3a.png</texture>
    </texture-set>
    <parameters>
      <grit_alpha>0.4</grit_alpha>
      <use_overlay>1</use_overlay>
      <use_grain>1</use_grain>
      <overlay_bias>0.0</overlay_bias>
      <use_color_overlay>0</use_color_overlay>
      <base_layer_magnification>1.0</base_layer_magnification>
      <overlay_layer_magnification>1.3</overlay_layer_magnification>
      <grain_layer_magnification>4.0</grain_layer_magnification>
      <max_grass_height>0.25</max_grass_height>
      <grass_density>1.0</grass_density>
      <grass_groups>2</grass_groups>
      <grass_modulate_by_overlay>1</grass_modulate_by_overlay>
    </parameters>
    <xsize>256</xsize>
    <ysize>256</ysize>
    <light-coverage>4000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.1</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

  <material>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <name>RainForest</name>
    <name>MixedForestCover</name>
    <name>MixedForest</name>
    <name>DeciduousBroadCover</name>
    <name>DeciduousForest</name>
    <name>DeciduousNeedleCover</name>
    <effect>Effects/forest</effect>
    <texture-set>
      <texture>Terrain/grass-caribbean.png</texture>
      <texture n="11">Terrain/gravel_gray.png</texture>
      <texture n="13">Terrain/california-rock.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
      <parameters>
         <grain_strength>0.5</grain_strength>
         <hires_overlay_bias>0.1</hires_overlay_bias>
      </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <wood-coverage>14000.0</wood-coverage>
    <tree-texture>Trees/tropical-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>0.8</rolling-friction>
    <bumpiness>0.85</bumpiness>
  </material>

  <material>
      <name>Grassland</name>
    <name>GrassCover</name>
    <effect>Effects/forest</effect>
    <texture-set>
      <texture>Terrain/grass-caribbean.png</texture>
      <texture n="11">Terrain/grass_dry3a.png</texture>
      <texture n="12">Terrain/grass_dry3.png</texture>
      <texture n="13">Terrain/california-rock.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
    </texture-set>
      <parameters>
         <grain_strength>0.5</grain_strength>
         <hires_overlay_bias>-0.1</hires_overlay_bias>
      </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <wood-coverage>40000.0</wood-coverage>
    <tree-texture>Trees/tropical-alt.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>0.4</rolling-friction>
    <bumpiness>0.65</bumpiness>
  </material>

  <material>
    <name>Shrub</name>
    <name>ShrubCover</name>
    <name>ShrubGrassCover</name>
    <name>ScrubCover</name>
    <name>Scrub</name>
    <name>Sclerophyllous</name>
    <name>Marsh</name>
    <name>FloodLand</name>
    <name>SaltMarsh</name>
    <name>HerbWetlandCover</name>
    <name>WoodedWetlandCover</name>
    <effect>Effects/terrain-overlay</effect>
    <texture-set>
      <texture>Terrain/grass_dry3.png</texture>
      <texture n="11">Terrain/grass_dry3a.png</texture>
      <texture n="12">Terrain/gravel_gray.png</texture>
      <texture n="13">Terrain/california-rock.png</texture>
      <texture n="15">Terrain/airport_grass2.png</texture>
     <texture n="20">Terrain/dry_pasture4.png</texture>
     <texture n="21">Terrain/dry_pasture4.png</texture>
    </texture-set>
      <parameters>
         <grain_strength>0.5</grain_strength>
         <hires_overlay_bias>-0.08</hires_overlay_bias>
         <overlay_hardness>0.0</overlay_hardness>
         <overlay_density>0.6</overlay_density>
         <overlay_scale>2.0</overlay_scale>
         <overlay_autumn_flag>0</overlay_autumn_flag>
         <overlay_brightness_top>0.8</overlay_brightness_top>
         <overlay_brightness_bottom>0.4</overlay_brightness_bottom>
         <overlay_secondary_flag>1</overlay_secondary_flag>
         <overlay_secondary_hardness>0.0</overlay_secondary_hardness>
         <overlay_secondary_density>1.0</overlay_secondary_density>
      </parameters>
    <xsize>4000</xsize>
    <ysize>4000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <wood-coverage>30000.0</wood-coverage>
    <tree-texture>Trees/mediterranean-shrub.png</tree-texture>
    <tree-varieties>4</tree-varieties>
    <tree-height-m>10.0</tree-height-m>
    <tree-width-m>15.0</tree-width-m>
    <rolling-friction>0.4</rolling-friction>
    <bumpiness>0.65</bumpiness>
  </material>

  <material>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <name>NaturalCrop</name>
   <effect>Effects/terrain-overlay</effect>
    <texture-set>
      <texture>Terrain/dry_pasture4.png</texture>
      <texture n="11">Terrain/grass_dry3a.png</texture>
      <!--<texture n="11">Terrain/sand_hires_ochre.png</texture>-->
      <texture n="12">Terrain/grass_dry3.png</texture>
      <!--<texture n="12">Terrain/dry_pasture4.png</texture>-->
     <texture n="20">Terrain/dry_pasture4.png</texture>
     <texture n="21">Terrain/dry_pasture4.png</texture>
    </texture-set>
    <parameters>
      <hires_overlay_bias>-0.2</hires_overlay_bias>
      <transition_model>0.8</transition_model>
     <overlay_hardness>0.0</overlay_hardness>
     <overlay_density>0.6</overlay_density>
     <overlay_scale>2.0</overlay_scale>
     <overlay_autumn_flag>0</overlay_autumn_flag>
     <overlay_brightness_top>0.8</overlay_brightness_top>
     <overlay_brightness_bottom>0.4</overlay_brightness_bottom>
     <overlay_secondary_flag>1</overlay_secondary_flag>
     <overlay_secondary_hardness>0.0</overlay_secondary_hardness>
     <overlay_secondary_density>1.0</overlay_secondary_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.6</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group>
      <object>
         <path>Models/Effects/Birds/birdswarm.xml</path>
         <coverage-m2>2500000</coverage-m2>
         <heading-type>random</heading-type>
      </object>
    </object-group>
    <light-coverage>2000000.0</light-coverage>
  </material>
 
  <material>
    <name>GolfCourse</name>
    <texture>Terrain/golfcourse1-autumn.png</texture>
    <object-mask>Terrain/golfcourse1.mask.png</object-mask>
    <xsize>800</xsize>
    <ysize>800</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>5000.0</wood-coverage>
    <tree-texture>Trees/evergreen-mediterranean.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <effect>Effects/agriculture</effect>
    <name>IrrCropPastureCover</name>
    <name>IrrCrop</name>
    <name>Orchard</name>
    <name>Olives</name>
    <name>Vineyard</name>
    <name>Rice</name>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>Crop</name>
    <name>ComplexCrop</name>
    <texture-set>
      <texture>Terrain/caatinga-crop.png</texture>
      <texture n="16">Terrain/california-drycrop.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <overlay_fraction>0.5</overlay_fraction>
      <overlay_scale>1000.0</overlay_scale>
      <distortion_factor>0.3</distortion_factor>
      <rotation_flag>1</rotation_flag>
      <rotation_scale>2000.0</rotation_scale>
      <uv_xoffset>0.0</uv_xoffset>
      <uv_yoffset>0.0</uv_yoffset>
    </parameters>
    <object-mask>Terrain/mixedcrop2-mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
    <wood-coverage>0</wood-coverage>
  </material>

  <material>
    <name>DryLake</name>
    <name>IntermittentReservoir</name>
    <name>IntermittentLake</name>
    <texture-set>
      <texture>Terrain/sand1.png</texture>
      <texture n="12">Terrain/grass_dry3.png</texture>
      <texture n="15">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <dot_density>0.2</dot_density>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <shininess>2.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.7</friction-factor>
    <bumpiness>0.1</bumpiness>
  </material>


  <material>
    <name>BuiltUpCover</name>
    <name>Urban</name>
    <tree-effect>Effects/tree-european-deciduous</tree-effect>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/18th_century_city_overlay.png</texture>
      <!--<texture n="11">Terrain/dry_pasture4.png</texture>-->
      <texture n="2">Terrain/18th_century_city-relief-light.png</texture>
      <!--<texture n="11">Terrain/grass_dry3.png</texture>-->
      <texture n="11">Terrain/town-europe-south.png</texture>
    </texture-set>
    <parameters>
   <urban_blend>1</urban_blend>
   <urban_domains>1</urban_domains>
   <blend_bias>0.2</blend_bias>
         <hires_overlay_bias>-1.0</hires_overlay_bias>
   <urban_domain_fraction>0.6</urban_domain_fraction>
   <urban_domain_size>1000.0</urban_domain_size>
    </parameters>
    <object-mask>Terrain/18th_century_city.mask.png</object-mask>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/urban-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.4</building-small-ratio>
    <building-small-min-floors>3</building-small-min-floors>
    <building-small-max-width-m>30.0</building-small-max-width-m>
    <building-small-min-depth-m>10.0</building-small-min-depth-m>
    <building-small-max-depth-m>30.0</building-small-max-depth-m>
    <building-medium-ratio>0.6</building-medium-ratio>
    <building-large-ratio>0.2</building-large-ratio>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>250000.0</wood-coverage>
    <tree-texture>Trees/mediterranean-shrub.png</tree-texture>
    <tree-varieties>4</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

   <material>
     <name>Construction</name>
     <name>Industrial</name>
     <effect>Effects/urban</effect>
     <texture-set>
           <texture>Terrain/industrial_overlay.png</texture>
          <texture n="2">Terrain/industrial-relief-light.png</texture>
          <texture n="11">Terrain/grass_dry3.png</texture>
    </texture-set>
    <parameters>
   <urban_blend>1</urban_blend>
   <blend_bias>0.2</blend_bias>
         <hires_overlay_bias>-1.0</hires_overlay_bias>
    </parameters>
    <object-mask>Terrain/industrial-mask.png</object-mask>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/industrial-buildings.xml"/>
  </material>

  <material>
    <name>Town</name>
    <name>SubUrban</name>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/town-europe-south.png</texture>
      <texture n="2">Terrain/town-europe-south-relief-light.png</texture>
    </texture-set>
    <object-mask>Terrain/town-europe.mask.png</object-mask>
    <xsize>1024</xsize>
    <ysize>1024</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/town-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.9</building-small-ratio>
    <building-medium-ratio>0.1</building-medium-ratio>
    <building-large-ratio>0.0</building-large-ratio>
    <building-medium-max-floors>4</building-medium-max-floors>
    <building-texture>Textures/buildings.png</building-texture>
    <building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
    <wood-coverage>1000.0</wood-coverage>
    <tree-texture>Trees/evergreen-mediterranean.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>15.0</tree-height-m>
    <tree-width-m>10.0</tree-width-m>
  </material>

   <material>
    <name>BarrenCover</name>
    <name>Dirt</name>
    <name>OpenMining</name>
    <name>Rock</name>
    <name>Dump</name>
    <texture-set>
      <texture>Terrain/california-rock.png</texture>
      <texture n="11">Terrain/gravel_gray.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
    </texture-set>
    <parameters>
         <hires_overlay_bias>-0.1</hires_overlay_bias>
      <grain_strength>0.7</grain_strength>
    </parameters>
    <xsize>3000</xsize>
    <ysize>3000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
  </material>

   <material>
    <name>Lava</name>
    <name>Burnt</name>
    <texture-set>
      <texture>Terrain/california-rock.png</texture>
      <texture n="11">Terrain/lava2.png</texture>
      <texture n="14">Terrain/grain_texture.png</texture>
    </texture-set>
    <parameters>
         <hires_overlay_bias>-0.1</hires_overlay_bias>
      <grain_strength>0.7</grain_strength>
    </parameters>
    <xsize>3000</xsize>
    <ysize>3000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
  </material>

</PropertyList>


Before :

Image

After :

Image

With new version, some trees are gone, but detiling is almost perfect. Please test and report.

All my modified materials are in git repo https://github.com/BAWV12/Materials
Fly high, fly fast - fly Concorde !
V12
 
Posts: 2757
Joined: Thu Jan 12, 2017 5:27 pm
Location: LZIB
Callsign: BAWV12

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