Since there is obvious benefit in making such markings optional at runtime, I guess that a purely effect/shader based approach would not gain us anything, unless we're totally lacking native/core support.
So it would probably make more sense to extend the parser and treat them like any other airport markings, just with a different style.
I haven't been following TG development at all, so not sure if psadro_gm and papillon81 are currently around or not ?
But even if they aren't, it should be fairly straightforward to locate the corresponding C++ routines and see if/how they can be generalized to parse the new markup and create the corresponding markings - I suppose that we might even be in luck, since most of that code was originally written by Curt anyway, and he still seem to be around
