by Gijs » Sat Sep 15, 2018 10:20 am
Oooh, I didn't realize ALS uses a different shader dialog. Eventhough I apparently added it myself 6 years ago
Hm, this makes it a bit more difficult. The model shader for example is only 0-1 in non-ALS while it is 0-3 in ALS. Needs a bit of thinking to see how we'd best tackle that.
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