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FGBlenderTools - FlightGear Development Tools (Blender)

Questions and discussion about enhancing and populating the FlightGear world.

Re: FGBlenderTools - FlightGear Development Tools (Blender)

Postby ctesc356 » Sat Jul 11, 2020 8:16 am

Hello,
a concrete application...
VNLK, the famous airport of Lukla in Nepal.
With its 12% sloping runway, the generation in ws2 is unrealistic and ugly.
Image

We tried to improve the scene with an ac patch on the existing terrain.
https://github.com/FGMEMBERS-SCENERY?q= ... &language=
Image

The ability to enhance the 3d landscape that FGBlenderTools offers makes it possible to get something that comes close to reality.
Image

Playing a little with the regionalized textures makes it almost perfect.
Image

Ok, we are far from automatic generation, but for specific adaptations, which some sites deserve and on reduced perimeters, it is an interesting tool.

We lack the possibility to intervene on airports generated by genapts, it would be an alternative to WED which is very heavy and exclusively 2d.
xDraconian has promised to look into it... :wink:

A work in progress: the Alpe d'Huez Altiport (LFHU) with its 15% slope.
Image
ctesc356
 
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Re: FGBlenderTools - FlightGear Development Tools (Blender)

Postby xDraconian » Sat Jul 11, 2020 4:19 pm

@ctesc356,

Those results look great!

I've got my computer in a bit of a mess right now. Installed a new OS and time is going into getting everything functional once more. Just yesterday I was able to compile the Blender dependencies, so I should have Blender operational soon.

Scott
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Re: FGBlenderTools - FlightGear Development Tools (Blender)

Postby xDraconian » Thu Jul 23, 2020 12:34 am

I've begun to work on importing the airport BTG files while loading the tile terrain.

Work Items:
    Import tiles into separate collections - done
    Import the airport terrain while loading the terrain tile - In progress
    Support for loading multiple tiles and aligning them appropriately - not started
    Experiment with multiple Scenes - not started
    - Airport loaded with their associated objects to allow positioning
    - Main Scene containing terrain only
    - Airport Scene containing airport terrain and objects
    - Object Scene containing only a single object
Scott
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Re: FGBlenderTools - FlightGear Development Tools (Blender)

Postby ctesc356 » Wed Aug 05, 2020 9:21 am

Hello,
I wanted to test your work.

Under Mint 19.1, Blender 2.83.3 installed by downloading "blender-2.83.3-linux64.tar.xz" from "www.blender.org" I can't install "pyshp" and "pyproj".
If someone has a solution...

As to work with "fg_btg_io.py" these libs are not essential I did without.

To get a compliant situation, I installed Mint 20 and Blender 2.82 by the package manager.
"pyshp" and "pyproj" are installed.
But... mint 20 comes with python3.8 and apparently FgBlenderTools is not compatible?

What can I do about it?
ctesc356
 
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Re: FGBlenderTools - FlightGear Development Tools (Blender)

Postby xDraconian » Fri Aug 07, 2020 4:53 am

@ctesc356,

It works with Python3.8 just fine.

Blender utilizes the Python installed within its installation folder. I assume you have a path similar to blender/2.83/python/bin.
Check to see if this python/bin folder contains pip or pip3.8.
install pyproj via:
Code: Select all
pip install -U pyproj

or
Code: Select all
python3 -m pip install -U pyproj

If you are missing pip then review the FGBlenderTools readme file. There are instructions for downloading pip.
xDraconian
 
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