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scenery objects not updating

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scenery objects not updating

Postby pommesschranke » Sun Jul 15, 2018 1:48 pm

FG 2018.2.1

I tried the build-in automatic download: unable to start downloading and I tried terramaster but I cannot see the new Terminal1 at EDDK or the fences, busses, people at LGRP
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Re: scenery objects not updating

Postby Catalanoic » Sun Jul 15, 2018 1:58 pm

empty LGRP with terramaster? I thought it was one of the fastest download methods
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Re: scenery objects not updating

Postby pommesschranke » Sun Jul 15, 2018 2:03 pm

none of the airports is empty, there are just some objects missing that I can see on scenery.flightgear.org
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Re: scenery objects not updating

Postby Catalanoic » Mon Jul 16, 2018 1:07 pm

remove the objects tile subfolder from your terrasync directory and then download again using terramaster
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Re: scenery objects not updating

Postby Clive2670 » Mon Jul 16, 2018 5:51 pm

I use Terramaster, I don't know what version you are using, But see the images I took from the airport and what "I see" I have "buildings, objects, and terrain" checked (boxes in the launcher) and have never had any problems with Terramaster. I use this version https://github.com/Portree-Kid/terramaster Image Image Image hope this helps?
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Re: scenery objects not updating

Postby pommesschranke » Mon Jul 16, 2018 8:28 pm

Clive2670 wrote in Mon Jul 16, 2018 5:51 pm: hope this helps?


yes. it helps.
I see the same old/generic buildings and not the building that was uploaded on July 12th:

https://scenemodels.flightgear.org/app. ... ew&id=7426

EDDK-Terminal1.xml is on the objects map but not in the stg file:
http://flightgear.sourceforge.net/scene ... 072824.stg

Either updates take much longer than they did last year or there is a bug in the workflow.
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Re: scenery objects not updating

Postby pommesschranke » Mon Jul 16, 2018 8:59 pm

Catalanoic wrote in Mon Jul 16, 2018 1:07 pm:remove the objects tile subfolder from your terrasync directory and then download again using terramaster


I renamed the complete .fgfs folder. did not help.
It seems like the object/model did get accepted but not "published". It is not here:

http://flightgear.sourceforge.net/scene ... 072824.stg
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Re: scenery objects not updating

Postby Clive2670 » Tue Jul 17, 2018 7:41 pm

Have you updated your buildings objects etc? via the "max tile age" ( 0 days) and then clicking "sync old tiles" button? FYI I haven't updated my tiles when I took these screenshots
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Re: scenery objects not updating

Postby ThomasS » Wed Jul 18, 2018 2:40 pm

I also wondered why the new buildings Terminal1 and Terminal2 don't show up and deleted objects are still there. Well, I assume its a temporary problem in some part of the scenery building pipeline even though I'm not familiar with it. I don't think its a problem of some local setting or configuration.
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Re: scenery objects not updating

Postby wkitty42 » Wed Jul 18, 2018 3:08 pm

as i just posted on the dev mailing list, i've not had a scenery update since 28 Jun 2018... i'm pretty sure that there have been new models uploaded since then... i'm just not seeing/getting them with terrasync.py for some reason... this may be related to the recent move to AWS but i don't know... i have all my scenery updating tools forced to pull from SF...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: scenery objects not updating

Postby Torsten » Thu Jul 19, 2018 12:23 pm

Due to the move to AWS hosting, there are currently no updates to the terrasync servers.
I still need to convert a few more scripts to be "cloud ready" but most of the work is done.
And once this runs, all submissions to the database will pop up automatically :-)

Thanks for you patience!
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Re: scenery objects not updating

Postby wkitty42 » Fri Jul 20, 2018 7:35 pm

thanks for the confirmation! :)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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