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ORNI.dat

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ORNI.dat

Postby SP-KOK » Wed Mar 21, 2018 10:32 pm

Hi, I have a question
will anyone do it NavData ORNI.apt
I made traffic for AI traffic and I need this airport for the correct operation of all aircraft.
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Re: ORNI.dat

Postby wkitty42 » Wed Mar 21, 2018 11:27 pm

if/when it appears in x-place's portal and FG updates its apt.dat and gets a new scenery build completed, then it will appear... until then, FG simply tosses out that airport... if you're running with --log-level=debug, you'll see a huge stream of not found airport ICAOs... i've even got a script that hunts them down in my logs... at my last count with the current AI craft, there were like 212 missing airports... a few of them had simply changed their ICAO while others simply do not exist...

i'd go ahead and create the traffic file for the airport... when it appears, FG will be all ready for it ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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