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PHNL - Honolulu

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Re: PHNL - Honolulu

Postby xDraconian » Sun Feb 11, 2018 5:48 pm

J Maverick 16 wrote in Sun Feb 11, 2018 10:04 am:has the Joint Base Pearl Harbor-Hickam Field been added too in terms of 2D layout?

Yes, the layout is there but it is mostly barren.

wkitty42 wrote in Sun Feb 11, 2018 2:43 pm:i really really really hope that someone is fixing the groundnet for PHNL

A new Groundnet file has been pushed to my repo. This resolves the parking name issue, but introduces issues with AI aircraft being placed on top of buildings. Hangar/Terminal models are in need of work.
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Re: PHNL - Honolulu

Postby wkitty42 » Sun Feb 11, 2018 6:19 pm

yeah, i suspect so... the existing one in terrsync shows a "wave" of parking when the craft are there but they're not in the proper places... plus all of them are facing the same way instead of facing how they should be facing...

i mean, i do have replacements for most of the groundnets but i would rather see them in terrasync instead of in my overrides directory... even the tower in the maps is off... in the existing scenery, there's a control tower between RWY 4L and RWY 8L but in the map, the symbol is over between RWY 4R and RWY 8R...

time is running out :(

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"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: PHNL - Honolulu

Postby J Maverick 16 » Sun Feb 11, 2018 9:39 pm

xDraconian wrote in Sun Feb 11, 2018 5:48 pm:Yes, the layout is there but it is mostly barren.

Great.
If you want some help with a few 3D improvements I can help depending on my free time. Been always wanting to have that place better developed ;)
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
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Re: PHNL - Honolulu

Postby xDraconian » Mon Feb 12, 2018 1:06 am

J Maverick 16 wrote in Sun Feb 11, 2018 9:39 pm:If you want some help with a few 3D improvements I can help

You are welcome to Mav. I have very limited time prior to the 2018.1 release, so I will not have time for much modeling.
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Re: PHNL - Honolulu

Postby xDraconian » Mon Feb 12, 2018 5:26 am

I made a few minor tweaks to eliminate the most obvious issues (hangars on taxiways, aircraft upon buildings).
I'm traveling this week, so I am unlikely to post any more updates until after the release.
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Re: PHNL - Honolulu

Postby J Maverick 16 » Mon Feb 12, 2018 5:05 pm

You've made a great job there now that I'm looking closely to it.
I'm updating the military area, will send you a download link for the things to add later on.
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.
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Re: PHNL - Honolulu

Postby xDraconian » Wed Aug 29, 2018 4:21 am

Quick update.

After suffering from a computer loss, the script to generate the shapefiles was lost along with many other works in progress.
The good news is that I've now recreated the shapefile script. This version is better (more accurate) than the original version and took half the time to write.
Only a few more tweaks to add and some documentation before I release it.

I'll announce in this forum board when it is available.

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Re: PHNL - Honolulu

Postby wkitty42 » Thu Aug 30, 2018 5:56 pm

excellent work, scott!
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: PHNL - Honolulu

Postby xDraconian » Fri Aug 31, 2018 3:19 am

wkitty42 wrote in Thu Aug 30, 2018 5:56 pm:excellent work, scott!

Appreciate your kind words Waldo. Thank you.
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