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osm2city available scenery

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Re: osm2city available scenery

Postby xDraconian » Sat Nov 17, 2018 9:54 pm

merspieler wrote in Sat Nov 10, 2018 6:07 pm:I've done my first scenery with osm2city today: Gran Canaria (Major airport GCLP)

Looks good @merspieler. There is an area on the north side, near San Anders, where the road network got a bit weird, but overall, looks like a success.
Thanks for your work.
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Re: osm2city available scenery

Postby xDraconian » Sat Nov 17, 2018 10:33 pm

vanosten wrote in Sat Nov 17, 2018 9:59 am:A new scenery for the parts of Netherlands covering EHAM and EHLE is available

Thank you @vanosten. Made a round trip between EHLE and EHAM. With good hardware I was getting 45-60 fpm.
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Re: osm2city available scenery

Postby vanosten » Sun Nov 18, 2018 8:34 am

xDraconian wrote in Sat Nov 17, 2018 10:33 pm:
vanosten wrote in Sat Nov 17, 2018 9:59 am:A new scenery for the parts of Netherlands covering EHAM and EHLE is available

Thank you @vanosten. Made a round trip between EHLE and EHAM. With good hardware I was getting 45-60 fpm.

Could you post a picture when being over Amsterdam? I believe to having good hardware, so I am wondering why I do not see all buildings (never mind the fps).
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Re: osm2city available scenery

Postby V12 » Mon Nov 19, 2018 1:56 pm

vanosten wrote in Sun Oct 28, 2018 12:02 pm:A new scenery for Hawaii is available.

Can't download, error message This link is deleted by the owner. Where can I download that OSM data ?
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Re: osm2city available scenery

Postby vanosten » Mon Nov 19, 2018 2:57 pm

Sorry for that - the link is https://my.pcloud.com/publink/show?code ... WgjBFwJum7.

Honolulu is not perfect and it looks better in dusk than otherwise. But still you can see where it is going (ca 90% of all data are based on heuristics, not OSM).
Image
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Re: osm2city available scenery

Postby legoboyvdlp » Mon Nov 19, 2018 2:59 pm

Looks good, testing.
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Re: osm2city available scenery

Postby Catalanoic » Mon Nov 19, 2018 3:22 pm

I'll take a look, thanks for the effort
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Re: osm2city available scenery

Postby V12 » Tue Nov 20, 2018 7:01 pm

Thanks for the link.
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Re: osm2city available scenery

Postby legoboyvdlp » Wed Nov 21, 2018 3:28 pm

Image

some artifacts in the road network near EHLE

Other than that, it looks excellent

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Re: osm2city available scenery

Postby vanosten » Wed Nov 21, 2018 4:09 pm

Thanks for testing. I know that roads.py needs some love - and actually a pair of fresh eyes. Unfortunately It might remain like this for a while because I will look into buildings the next potentially many weeks.
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Re: osm2city available scenery

Postby legoboyvdlp » Thu Nov 22, 2018 9:22 pm

At Hawaii, some conflicts between static roads and osm2city roads:
Image

I think this is scenery that came with 2018.3... or terrasync, not sure which. Fairly sure its terrasync.

Other than that, very nice!



@xdraconian, is this your updated scenery now in terrasync? Or is it in 2018.3? I see PHNL has a new 8.50 layout...?

Edit: yes, terrasync
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Re: osm2city available scenery

Postby xDraconian » Sat Nov 24, 2018 9:50 am

legoboyvdlp wrote in Thu Nov 22, 2018 9:22 pm:@xdraconian, is this your updated scenery now in terrasync? Or is it in 2018.3? I see PHNL has a new 8.50 layout...?

The terrain and airport layouts... yes
The airport scenery models... no, I haven't posted my changes yet.

WIP: New PHNL terminal buildings
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Re: osm2city available scenery

Postby radi » Sun Nov 25, 2018 5:16 am

legoboyvdlp wrote in Thu Nov 22, 2018 9:22 pm:At Hawaii, some conflicts between static roads and osm2city roads:

While there is a collision check for buildings, AFAIR I never coded a collision check for roads.py, so that'd be expected.
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Re: osm2city available scenery

Postby vanosten » Sun Nov 25, 2018 8:21 am

radi wrote in Sun Nov 25, 2018 5:16 am:While there is a collision check for buildings, AFAIR I never coded a collision check for roads.py, so that'd be expected.


Actually _check_against_stg_entries(...) in roads.py should do this. However I have to check how these things are modelled. So I created https://gitlab.com/fg-radi/osm2city/issues/98. However: unless someone finds a bug creating an exception in roads.py i will for the next weeks not work on it, because I look at shader based buildings (see osm2city development thread - where this discussion actually also should be).

If someone with a bit of Python skills would have time to help out and look at all the glitches in roads.py, then I would be very happy to spend a few hours explaining stuff. Just PM me. thanks in avance.
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Re: osm2city available scenery

Postby merspieler » Mon Mar 04, 2019 1:52 pm

I've just published the rebuild of Corse and Munich which I had lying around for a while. I've rebuilded it with the current version of osm2city... I haven't checked the result but it should be fine...
Download:
Corse
Munich

about the road artefacts lego reports... I've noticed such artefacts too but was able to reduce them to a minimum by setting POINTS_ON_LINE_DISTANCE_MAX = 20
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