Board index FlightGear Development Scenery

osm2city available scenery

Questions and discussion about enhancing and populating the FlightGear world.

Re: osm2city available scenery

Postby xDraconian » Sat Nov 17, 2018 8:54 pm

merspieler wrote in Sat Nov 10, 2018 5:07 pm:I've done my first scenery with osm2city today: Gran Canaria (Major airport GCLP)

Looks good @merspieler. There is an area on the north side, near San Anders, where the road network got a bit weird, but overall, looks like a success.
Thanks for your work.
xDraconian
 
Posts: 86
Joined: Sun Jan 21, 2018 5:53 am
Version: Git
OS: Linux Mint

Re: osm2city available scenery

Postby xDraconian » Sat Nov 17, 2018 9:33 pm

vanosten wrote in Sat Nov 17, 2018 8:59 am:A new scenery for the parts of Netherlands covering EHAM and EHLE is available

Thank you @vanosten. Made a round trip between EHLE and EHAM. With good hardware I was getting 45-60 fpm.
xDraconian
 
Posts: 86
Joined: Sun Jan 21, 2018 5:53 am
Version: Git
OS: Linux Mint

Re: osm2city available scenery

Postby vanosten » Sun Nov 18, 2018 7:34 am

xDraconian wrote in Sat Nov 17, 2018 9:33 pm:
vanosten wrote in Sat Nov 17, 2018 8:59 am:A new scenery for the parts of Netherlands covering EHAM and EHLE is available

Thank you @vanosten. Made a round trip between EHLE and EHAM. With good hardware I was getting 45-60 fpm.

Could you post a picture when being over Amsterdam? I believe to having good hardware, so I am wondering why I do not see all buildings (never mind the fps).
Maintaining osm2city
vanosten
 
Posts: 344
Joined: Sat Sep 25, 2010 5:38 pm
Location: Denmark - but I am Swiss
Callsign: HB-VANO
Version: latest
OS: Win 10 and Ubuntu

Re: osm2city available scenery

Postby V12 » Mon Nov 19, 2018 12:56 pm

vanosten wrote in Sun Oct 28, 2018 11:02 am:A new scenery for Hawaii is available.

Can't download, error message This link is deleted by the owner. Where can I download that OSM data ?
Fly high, fly fast - fly Concorde !
User avatar
V12
 
Posts: 668
Joined: Thu Jan 12, 2017 4:27 pm
Location: LZIB
Callsign: BAWV12

Re: osm2city available scenery

Postby vanosten » Mon Nov 19, 2018 1:57 pm

Sorry for that - the link is https://my.pcloud.com/publink/show?code ... WgjBFwJum7.

Honolulu is not perfect and it looks better in dusk than otherwise. But still you can see where it is going (ca 90% of all data are based on heuristics, not OSM).
Image
Maintaining osm2city
vanosten
 
Posts: 344
Joined: Sat Sep 25, 2010 5:38 pm
Location: Denmark - but I am Swiss
Callsign: HB-VANO
Version: latest
OS: Win 10 and Ubuntu

Re: osm2city available scenery

Postby legoboyvdlp » Mon Nov 19, 2018 1:59 pm

Looks good, testing.
User avatar
legoboyvdlp
 
Posts: 5826
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: 2018.3.1
OS: Windows 10 HP

Re: osm2city available scenery

Postby Catalanoic » Mon Nov 19, 2018 2:22 pm

I'll take a look, thanks for the effort
User avatar
Catalanoic
 
Posts: 1014
Joined: Mon Mar 05, 2012 12:33 am
Location: Barcelona (LEBL)
Callsign: Catalanoic
Version: 2017.3
OS: Lubuntu/Windows 7

Re: osm2city available scenery

Postby V12 » Tue Nov 20, 2018 6:01 pm

Thanks for the link.
Fly high, fly fast - fly Concorde !
User avatar
V12
 
Posts: 668
Joined: Thu Jan 12, 2017 4:27 pm
Location: LZIB
Callsign: BAWV12

Re: osm2city available scenery

Postby legoboyvdlp » Wed Nov 21, 2018 2:28 pm

Image

some artifacts in the road network near EHLE

Other than that, it looks excellent

Image

Image

Image
User avatar
legoboyvdlp
 
Posts: 5826
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: 2018.3.1
OS: Windows 10 HP

Re: osm2city available scenery

Postby vanosten » Wed Nov 21, 2018 3:09 pm

Thanks for testing. I know that roads.py needs some love - and actually a pair of fresh eyes. Unfortunately It might remain like this for a while because I will look into buildings the next potentially many weeks.
Maintaining osm2city
vanosten
 
Posts: 344
Joined: Sat Sep 25, 2010 5:38 pm
Location: Denmark - but I am Swiss
Callsign: HB-VANO
Version: latest
OS: Win 10 and Ubuntu

Re: osm2city available scenery

Postby legoboyvdlp » Thu Nov 22, 2018 8:22 pm

At Hawaii, some conflicts between static roads and osm2city roads:
Image

I think this is scenery that came with 2018.3... or terrasync, not sure which. Fairly sure its terrasync.

Other than that, very nice!



@xdraconian, is this your updated scenery now in terrasync? Or is it in 2018.3? I see PHNL has a new 8.50 layout...?

Edit: yes, terrasync
User avatar
legoboyvdlp
 
Posts: 5826
Joined: Sat Jul 26, 2014 1:28 am
Callsign: YV-LEGO
Version: 2018.3.1
OS: Windows 10 HP

Re: osm2city available scenery

Postby xDraconian » Sat Nov 24, 2018 8:50 am

legoboyvdlp wrote in Thu Nov 22, 2018 8:22 pm:@xdraconian, is this your updated scenery now in terrasync? Or is it in 2018.3? I see PHNL has a new 8.50 layout...?

The terrain and airport layouts... yes
The airport scenery models... no, I haven't posted my changes yet.

WIP: New PHNL terminal buildings
Image Image
xDraconian
 
Posts: 86
Joined: Sun Jan 21, 2018 5:53 am
Version: Git
OS: Linux Mint

Re: osm2city available scenery

Postby radi » Sun Nov 25, 2018 4:16 am

legoboyvdlp wrote in Thu Nov 22, 2018 8:22 pm:At Hawaii, some conflicts between static roads and osm2city roads:

While there is a collision check for buildings, AFAIR I never coded a collision check for roads.py, so that'd be expected.
OSM buildings for LOWI, EDDC
Custom scenery for VHXX YMML
Edit .stg via the FG Object Placement Tool
radi
 
Posts: 621
Joined: Mon Aug 25, 2008 4:24 pm
Location: YMML, EDDC

Re: osm2city available scenery

Postby vanosten » Sun Nov 25, 2018 7:21 am

radi wrote in Sun Nov 25, 2018 4:16 am:While there is a collision check for buildings, AFAIR I never coded a collision check for roads.py, so that'd be expected.


Actually _check_against_stg_entries(...) in roads.py should do this. However I have to check how these things are modelled. So I created https://gitlab.com/fg-radi/osm2city/issues/98. However: unless someone finds a bug creating an exception in roads.py i will for the next weeks not work on it, because I look at shader based buildings (see osm2city development thread - where this discussion actually also should be).

If someone with a bit of Python skills would have time to help out and look at all the glitches in roads.py, then I would be very happy to spend a few hours explaining stuff. Just PM me. thanks in avance.
Maintaining osm2city
vanosten
 
Posts: 344
Joined: Sat Sep 25, 2010 5:38 pm
Location: Denmark - but I am Swiss
Callsign: HB-VANO
Version: latest
OS: Win 10 and Ubuntu

Previous

Return to Scenery

Who is online

Users browsing this forum: No registered users and 4 guests