@Necolatis
Thanks for the ac export.
A quick check with AC3D 7.3.4 gave very good results.
Only problem I saw so far seem to be with FLOLS meatballs red/yellow, but that is not important.
I don't see a reason why not to recicle the vinson flols.
I don't notice errors in AC3D with import so your concern about "invisible" objects remains a bit misterious to me.
I can hide or lock objects in AC3D but I don't get hidden objects after the import.
@karla: As it seems to me for now I would be the one to work on the new carrier.
There are pros and cons with the new model
pro: fantastic details and textures
con: no inside/lower deck, no independent elevators, etc.
It will not be possible to support all FG carrier standard functionality without more or less additional modelling work.
So I would appreciate to realize it step by step as a NEW carrier and Harry S Truman CVN-75 would be a nice addition.Please make the textures for CVN-75 available as suggested.
The roadmap for Harry S Truman CVN-75 could be:Basic integration- catapults/steam defined
--> i.e. take off possible
- traps defined
--> i.e. landing possible
- FLOLS working
--> approach supported
- radar antennae animated
Advanced animations Outside- JBDs animated
--> model cutting work needed
- elevators moveable
--> model cutting work needed
- doors moveable (not in any official FG carriers yet)
--> model cutting work needed
EDIT:
Advanced work Inside
- lower deck details (copy from vinson, adapt texture details)
--> full integration, with the possibility to use elevators and lower deckEDIT: turns out with latest export there is also a good lower deck available.
And then ...- lighting support
- deck night lighting
If nobody else is in high power, I will go ahead and we will see ...
Mike-DE