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EDDK (Cologne-Bonn Airport)

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EDDK (Cologne-Bonn Airport)

Postby pommesschranke » Fri Feb 10, 2017 2:36 pm

3 weeks ago I started to build EDDK as a custom scenery.
It's not finished, but you can already have a lot of fun with it - with aircraft and also with ground vehicles (you can drive up & down both car parks P2 & P3).

If you like to try it, here is the download link:
https://github.com/mherweg/EDDK-fg-CustomScenery

some screenshots:
http://www.23hq.com/laserman/album/28479990

Image
Image
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Re: EDDK (Cologne-Bonn Airport)

Postby Catalanoic » Fri Feb 10, 2017 3:20 pm

Really nice!!
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Re: EDDK (Cologne-Bonn Airport)

Postby Thorsten » Fri Feb 10, 2017 6:11 pm

Fun fact - it's a former Shuttle TAL site and also used to be in the list of emergency landing sites.
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Re: EDDK (Cologne-Bonn Airport)

Postby ThomasS » Tue Feb 21, 2017 3:19 pm

I just installed it for having a quick look and I'm impressed. Really good! A giant step for EDDK. I'll keep it installed for further tests.

How did you create the terminal buildings? Manually by some tool like Blender? Or did you use some generator (needs to be very smart)?
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Re: EDDK (Cologne-Bonn Airport)

Postby pommesschranke » Tue Feb 21, 2017 10:26 pm

thank you!

I'll keep it installed for further tests.


good. if you use the "git" software then it is very easy to stay up-to date:
first time:
git clone git@github.com:mherweg/EDDK-fg-CustomScenery.git
update:
git pull

Yes, I use Blender. the OSM Import addon for blender is very useful to have (OSM/GPS) correct building footprints and sometimes height information. I think most aircraft & scenery artists will agree: Texturing often takes more time than modelling.

This is how I started: import from openstreetmap to blender and export to .ac
Image
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Re: EDDK (Cologne-Bonn Airport)

Postby pommesschranke » Mon Feb 27, 2017 4:35 pm

I'd like to add those aircraft at the storage area:
Image

Can you tell me the types of those aircraft ?
Last edited by pommesschranke on Mon Feb 27, 2017 6:04 pm, edited 1 time in total.
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Re: EDDK (Cologne-Bonn Airport)

Postby D-ECHO » Mon Feb 27, 2017 4:48 pm

(I am not sure):
Lufthansa Regional: ERJ190 or ERJ195
UTAir could be a CRJ700 as well as maybe the white one on the top left
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Re: EDDK (Cologne-Bonn Airport)

Postby xcvb » Mon Feb 27, 2017 5:01 pm

The UTAir planes are CRJ200s. The CRJ700 is much longer.
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Re: EDDK (Cologne-Bonn Airport)

Postby D-ECHO » Mon Feb 27, 2017 5:46 pm

Ups...I should know it, given I have once improved the old CRJ200 :D
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Re: EDDK (Cologne-Bonn Airport)

Postby zakalawe » Mon Feb 27, 2017 6:55 pm

This looks really nice based on the screenshots! Is it going to be submitted to the main database? It would be nice to fly with it.
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Re: EDDK (Cologne-Bonn Airport)

Postby pommesschranke » Mon Feb 27, 2017 8:58 pm

zakalawe wrote in Mon Feb 27, 2017 6:55 pm:Is it going to be submitted to the main database


The ATC tower is already in terrasync.

I would really love to do that, but there are some obstacles:

1.) the airport layout (Terrain) needs to be updated (for apron D)
2.) many existing objects have to be removed to make space for the new stuff
3.) the main .ac file might not get accepted because it contains not one but all airport buildings.

Step 1 is the most important step to avoid grass in front of T2
Step 2 will be easy with the help of Torsten D. and some SQL
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Re: EDDK (Cologne-Bonn Airport)

Postby Catalanoic » Mon Feb 27, 2017 9:41 pm

"the main .ac file might not get accepted because it contains not one but all airport buildings." Its relatively easy to divide the object, maybe repositioning all buildings again takes time.
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Re: EDDK (Cologne-Bonn Airport)

Postby zakalawe » Tue Feb 28, 2017 9:27 am

Catalanoic wrote in Mon Feb 27, 2017 9:41 pm:Its relatively easy to divide the object, maybe repositioning all buildings again takes time.

Why do we have that rule? Combining the buildings into fewer files is what we should be doing for improved download times and rendering performance.
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Re: EDDK (Cologne-Bonn Airport)

Postby Johan G » Tue Feb 28, 2017 11:25 am

I can only speculate, but I think it is due to that the elevation can vary a slight bit from terrain build to terrain build depending on elevation sources used. If I understand it correctly the elevation of individual buildings are adjusted to the underlying terrain. In essence I think it is to avoid having several separate buildings hanging in the air.
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Re: EDDK (Cologne-Bonn Airport)

Postby zakalawe » Tue Feb 28, 2017 3:46 pm

That would be a very unfortunate reason if true - fewer objects (and combining textures) is the easiest way we have to improve performance of scenery. We might even combine objects together in the DB, in the future, it seems a shame for people to spend time chopping up models just so scripts can glue the back together.
Last edited by Johan G on Tue Feb 28, 2017 6:18 pm, edited 1 time in total.
Reason: No need to quote the entire preceeding post
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