Board index FlightGear Development Scenery

Bermuda Island Custom Scenery

Questions and discussion about enhancing and populating the FlightGear world.

Re: Bermuda Island Custom Scenery

Postby D-ECHO » Sat Aug 06, 2016 7:27 pm

No sry, your bad :lol: you have to copy road-high and so on to your fgdata, see the wiki :D
User avatar
D-ECHO
 
Posts: 1338
Joined: Sat May 09, 2015 12:31 pm

Re: Bermuda Island Custom Scenery

Postby Fritz » Sat Aug 06, 2016 7:36 pm

So I copy all the .eff files to ...\FlightGear 2016.2.1\data\Effects? Sounds plausible, but I don't have a file "roads-high.eff", only "cityLM.eff" and "roads.eff".
Fritz
 
Posts: 225
Joined: Tue Apr 26, 2016 10:04 pm
Location: Bavaria, Germany, near ETSL
Version: 2016.3.1
OS: Windows 7 Prof.

Re: Bermuda Island Custom Scenery

Postby D-ECHO » Sat Aug 06, 2016 7:39 pm

You should actually copy (download) all files found here https://gitlab.com/fg-radi/osm2city/tree/master/fgdata to \data\ :D
User avatar
D-ECHO
 
Posts: 1338
Joined: Sat May 09, 2015 12:31 pm

Re: Bermuda Island Custom Scenery

Postby Fritz » Sat Aug 06, 2016 7:48 pm

Now we are up to something. Perhaps you should have mentioned this when I installed Kempten (which looked great without all this stuff). :)

Everything fine with osm2city now. But I don't have any boats... and I still have the wrong trees, at least compared to Thorsten's and your last screenshots.
Fritz
 
Posts: 225
Joined: Tue Apr 26, 2016 10:04 pm
Location: Bavaria, Germany, near ETSL
Version: 2016.3.1
OS: Windows 7 Prof.

Re: Bermuda Island Custom Scenery

Postby D-ECHO » Sun Aug 07, 2016 4:04 am

To fix this,
download/pull again
copy bermuda.xml to \data\Materials\regions
copy the content of addtomaterials.xml to \data\Materials\regions\materials.xml
User avatar
D-ECHO
 
Posts: 1338
Joined: Sat May 09, 2015 12:31 pm

Re: Bermuda Island Custom Scenery

Postby Fritz » Sun Aug 07, 2016 11:33 am

Now it's ok, and I think I've learned something about scenery development. Thank you!
Fritz
 
Posts: 225
Joined: Tue Apr 26, 2016 10:04 pm
Location: Bavaria, Germany, near ETSL
Version: 2016.3.1
OS: Windows 7 Prof.

Re: Bermuda Island Custom Scenery

Postby KIWI34 » Thu Aug 25, 2016 1:56 am

Can i download and install this is a scenery folder on my desktop? or does it have to go into the data folder
Callsigns : KIWI34 , CHT0054 ( seasonal )
Aircraft : 787-9 ( ANZ serving Asia, LAN serving South America )
Want to know where I'm flying ? i always file a flight plan for every flight on :
http://flightgear-atc.alwaysdata.net/index.php5
KIWI34
 
Posts: 402
Joined: Sun Oct 19, 2014 7:17 am
Location: Auckland, New Zealand
Callsign: KIWI34
Version: 3.4
OS: Mac OSX 10.11.12

Re: Bermuda Island Custom Scenery

Postby Thorsten » Thu Aug 25, 2016 6:09 am

Scenery ought to go to a scenery folder, you just have to tell your launcher where that is.
Thorsten
 
Posts: 9544
Joined: Mon Nov 02, 2009 8:33 am

Re: Bermuda Island Custom Scenery

Postby wkitty42 » Sun May 20, 2018 6:21 pm

D-ECHO wrote in Sun Aug 07, 2016 4:04 am:To fix this,
download/pull again
copy bermuda.xml to \data\Materials\regions
copy the content of addtomaterials.xml to \data\Materials\regions\materials.xml

is there an override (eg: like adding a scenery directory) for this data or Materials directory so we don't have to ""corrupt"" our installation by adding or changing official files from the sim installation??
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 4550
Joined: Fri Feb 20, 2015 3:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 14.04.5

Re: Bermuda Island Custom Scenery

Postby D-ECHO » Sun May 20, 2018 6:48 pm

As far as I know, there is no override possible (yet)
User avatar
D-ECHO
 
Posts: 1338
Joined: Sat May 09, 2015 12:31 pm

Re: Bermuda Island Custom Scenery

Postby Zequinha » Thu May 24, 2018 9:09 pm

Excellent work D-ECHO!
Zequinha
 
Posts: 190
Joined: Sun Mar 13, 2016 4:26 pm
OS: GNU

Re: Bermuda Island Custom Scenery

Postby wkitty42 » Fri May 25, 2018 3:13 pm


alright... i'm considering adding this to my fg but i'm confused... do we take both of the above or just one of them? if both, do they have to be applied in a certain order?

later on in the topic, there's a link given to radi's gitlab but that is 404ing...

looking at the first link above, i see what looks to be a typo that's two years old... the typo being the folder name os2ciy (missing the 't' in "city")... maybe that has something to do with the problems others reported?

in studying this, i see
  1. we're to put bermuda.xml in %fgdata%/Materials/regions...
    there's already a bermuda.xml file in there... the differences don't seem to be much... change sand area to a town area and add a new section of materials...
      Code: Select all
      wkitty42@shadow:~/flightgear-dev/fgdata-ng/Materials/regions$ diff -Naur bermuda.orig.xml bermuda.D-ECHO.xml
      --- bermuda.orig.xml    2016-07-22 15:27:16.000000000 -0400
      +++ bermuda.D-ECHO.xml  2018-05-25 11:05:46.104552305 -0400
      @@ -55,7 +55,7 @@
         </material>
       
         <material>
      -    <name>Sand</name>
      +    <name>Town</name>
           <texture-set>
             <texture>Terrain/town-europe.png</texture>
             <texture n="11">Terrain/rainforest-hawaii.png</texture>
      @@ -102,6 +102,33 @@
           <tree-width-m>15.0</tree-width-m>
         </material>
       
      +  <material>
      +    <name>Default</name>
      +    <name>MixedForestCover</name>
      +    <name>MixedForest</name>
      +    <name>RainForest</name>
      +    <name>EvergreenBroadCover</name>
      +    <name>EvergreenForest</name>     
      +    <name>DeciduousBroadCover</name> <!-- these sholdn't be in Africa, but I've came across them there -->
      +    <name>DeciduousForest</name>
      +    <name>DeciduousNeedleCover</name>
      +    <effect>Effects/forest</effect>
      +    <texture-set>
      +      <texture>Terrain/rainforest-hawaii.png</texture>
      +      <texture n="11">Terrain/rainforest-hawaii.png</texture>
      +      <texture n="13">Terrain/rock_red.png</texture>
      +    </texture-set>
      +    <xsize>2000</xsize>
      +    <ysize>2000</ysize>
      +    <light-coverage>900000000.0</light-coverage>
      +    <wood-coverage>4000.0</wood-coverage>
      +    <tree-texture>Trees/tropical-alt2.png</tree-texture>
      +    <tree-varieties>8</tree-varieties>
      +    <tree-height-m>35.0</tree-height-m>
      +    <tree-width-m>30.0</tree-width-m>
      +    <rolling-friction>1</rolling-friction>
      +    <bumpiness>1</bumpiness>
      +  </material>
        <material>
           <name>Ocean</name>
           <effect>Effects/water</effect>
  2. we're to copy the contents of addtomaterials.xml to %fgdata%/Materials/regions/materials.xml...
    there's already a line in there including the existing bermuda.xml so this should not be needed, right?
so it looks like the only things really needed are the Objects and Terrain directories and their contents... is that correct? and they can be put into their own custom scenery folder, right?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
User avatar
wkitty42
 
Posts: 4550
Joined: Fri Feb 20, 2015 3:46 pm
Location: central NC, USA
Callsign: wk42
Version: git next
OS: Kubuntu 14.04.5

Previous

Return to Scenery

Who is online

Users browsing this forum: No registered users and 2 guests