psadro_gm wrote in Sun May 15, 2016 3:31 pm:you can restart with stage 2
psadro_gm wrote in Sun May 15, 2016 3:31 pm:I can look into restarting with incomplete tiles as well. This will need to enforce starting with empty directories, though.
"/home/wayne/FlightGear/next/install/terragear/bin/tg-construct" --priorities="/home/wayne/FlightGear/next/install/terragear/share/TerraGear/default_priorities.txt" --usgs-map="/home/wayne/FlightGear/next/install/terragear/share/TerraGear/usgsmap.txt" --work-dir="/home/wayne/FlightGear/scenery/kansas/work" --output-dir="/home/wayne/FlightGear/scenery/kansas/output/Terrain" --ignore-landmass --threads --min-lat=37 --max-lat=40 --min-lon=-102 --max-lon=-94 AirportArea AirportObj Cemetery DeciduousForest Dirt Dirtroad-textured DryCrop EvergreenForest FloodLand Freeway-textured GolfCourse Grassland Greenspace Highway-textured IrrCrop Lake Marsh MixedForest NaturalCrop OpenMining Railroad-textured River Road-textured Sand ScrubCover SRTM-3 Stream SubUrban Town Urban
tg-construct version 2.1.0
Output directory is /home/wayne/FlightGear/scenery/kansas/output/Terrain
Working directory is /home/wayne/FlightGear/scenery/kansas/work
Shared directory is /home/wayne/FlightGear/scenery/kansas/work/Shared
Match directory is
Longitude = -102:-94
Latitude = 37:40
Nudge is 0
Load directory: AirportArea
Load directory: AirportObj
Load directory: Cemetery
Load directory: DeciduousForest
Load directory: Dirt
Load directory: Dirtroad-textured
Load directory: DryCrop
Load directory: EvergreenForest
Load directory: FloodLand
Load directory: Freeway-textured
Load directory: GolfCourse
Load directory: Grassland
Load directory: Greenspace
Load directory: Highway-textured
Load directory: IrrCrop
Load directory: Lake
Load directory: Marsh
Load directory: MixedForest
Load directory: NaturalCrop
Load directory: OpenMining
Load directory: Railroad-textured
Load directory: River
Load directory: Road-textured
Load directory: Sand
Load directory: ScrubCover
Load directory: SRTM-3
Load directory: Stream
Load directory: SubUrban
Load directory: Town
Load directory: Urban
Priorities file is /home/wayne/FlightGear/next/install/terragear/share/TerraGear/default_priorities.txt
Building tile(s) within given bounding box
construction area spans tile boundaries
1286080 - Construct in w110n30/w102n37 tile 1 of 825 using thread 140333980436224
1286080 - Loading landclass polys
1286080 - Clipping landclass polys
1286080 - Cleaning landclass polys
1286081 - Construct in w110n30/w102n37 tile 2 of 825 using thread 140333980436224
1286081 - Loading landclass polys
1286081 - Clipping landclass polys
1286081 - Cleaning landclass polys
1286082 - Construct in w110n30/w102n37 tile 3 of 825 using thread 140333980436224
1286082 - Loading landclass polys
1286082 - Clipping landclass polys
1286082 - Cleaning landclass polys
1286083 - Construct in w110n30/w102n37 tile 4 of 825 using thread 140333980436224
1286083 - Loading landclass polys
1286083 - Clipping landclass polys
1286083 - Cleaning landclass polys
1302464 - Construct in w110n30/w101n37 tile 5 of 825 using thread 140333980436224
1302464 - Loading landclass polys
1302464 - Clipping landclass polys
1302464 - Cleaning landclass polys
1302465 - Construct in w110n30/w101n37 tile 6 of 825 using thread 140333980436224
1302465 - Loading landclass polys
1302465 - Clipping landclass polys
wlbragg wrote in Sun May 15, 2016 8:43 pm:What would the tile ID be of the last "construct" (w110n30/w101n37 tile 6 of 825)?
6 give an entirely different area, it wouldn't accept w101n37, how do I use the "By Tile ID" in this case?
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