Board index FlightGear Development Scenery

Maintain your local Scenery via TerraSync

Questions and discussion about enhancing and populating the FlightGear world.

Re: Maintain your local Scenery via TerraSync

Postby KL-666 » Wed Sep 30, 2015 3:08 pm

No, f-ojac, that is not the reason. There is something wrong with svn in flightgear, that it does not update airports that are already visited.

About a week before the buildings at LFLL were added, i had changed to the new server. At the same time i had started a fresh terrasync directory, just to be sure to get no conflicts with "old" data. Any airport i visited since then, and that later got new objects, would not show me the objects. Only when i throw away my current terrasync data (make the airports unvisited), i receive the new objects.

At LFLL several people that *are on the new server* had to start a new terrasync directory to get the new objects visible.

A fix is really necessary, because we can not expect people to throw away their terrasync data each time they want to receive new objects on airports they already visited before.

Btw, This non-updating behaviour is in 3.4 and 3.6.

Kind regards, Vincent
KL-666
 
Posts: 781
Joined: Sat Jan 19, 2013 2:32 pm

Re: Maintain your local Scenery via TerraSync

Postby f-ojac » Wed Sep 30, 2015 5:03 pm

In 3.4 too? That's strange. I'll try here, but I'm using git. I'll try to see if I can reproduce it. It'd be great to launch with a higher debug detail.
f-ojac
 
Posts: 1304
Joined: Fri Mar 07, 2008 10:50 am
Version: GIT
OS: GNU/Linux

Re: Maintain your local Scenery via TerraSync

Postby KL-666 » Wed Sep 30, 2015 11:05 pm

Hi f-ojac,

Another thing comes to mind now. The problem has never occurred with the google server. So i suspect a sync setting on the new server is not quite correct.

Kind regards, Vincent
KL-666
 
Posts: 781
Joined: Sat Jan 19, 2013 2:32 pm

Re: Maintain your local Scenery via TerraSync

Postby rominet » Sun Nov 22, 2015 12:24 pm

Hi f-ojac,

Here is a log at LFLL with --log-class=terrain and --log-level=debug obtained with recent FG 3.7 (FG: 26f1d12ad79c19c0e68820d18a1a0a5a12e4f831, SG: 21e6dd34b260d2d65d1c6b968a8fc093d019a9a7, fgdata: ef898ec2771c258d3613b4116fd3359d688605ff, all up-to-date on November 6th or so):
Code: Select all
Starting FFGo 1.7.0 at Sun, 22 Nov 2015 11:51:33 +0100
Platform is Linux-4.2.0-1-amd64-x86_64-with-debian-stretch-sid

[...]

Detected FlightGear version: 3.7.0

[...]

Starting /home/flo/flightgear/install-git/bin/fgfs with following options:
   --fg-root=/home/flo/flightgear/src/fgdata
   --fg-aircraft=/mm/flightgear-data/aircrafts-misc:/mm/flightgear-data/fgaddon/Aircraft
   --fg-scenery=/mm/flightgear-data/scenery-terrasync
   --aircraft=ufo
   --aircraft-dir=/home/flo/flightgear/src/fgdata/Aircraft/ufo
   --airport=LFLL
   --enable-terrasync
   --terrasync-dir=/mm/flightgear-data/scenery-terrasync
   --timeofday=noon
   --season=summer
   --enable-fullscreen
   --disable-hud-3d
   --config=/home/flo/.fgfs/Florent/my-preferences.xml
   --log-class=terrain
   --log-level=debug

--------------------------------------------------------------------------------

Logging priority is debug
fg_root = /home/flo/flightgear/src/fgdata
Reading global preferences
Finished Reading global preferences
Reading user settings from /home/flo/.fgfs/autosave_3_7.xml
creating catalog from:Path "/home/flo/.fgfs/Aircraft/org.flightgear.official"
aircraft = ufo
found aircraft in dir: /home/flo/flightgear/src/fgdata/Aircraft/ufo
trying to find locale for en_US.UTF-8
Searching language resource for locale: en_US
Found language resource for: en_US
found locale for en_US.UTF-8 at /sim[0]/intl[0]/locale[0]
Reading localized strings for 'en' from /home/flo/flightgear/src/fgdata/Translations/en/sys.xml
Reading localized strings for 'en' from /home/flo/flightgear/src/fgdata/Translations/en/atc.xml
Starting automatic scenery download/synchronization. Using built-in SVN support. Directory: '/mm/flightgear-data/scenery-terrasync'.
Querying closest TerraSync server
  Loading material grass_rwy
  Loading material dirt_rwy
  Loading material lakebed_taxiway
  Loading material pa_taxiway
  Loading material pa_tiedown
  Loading material pa_dspl_thresh
  Loading material pa_dspl_arrows
  Loading material pa_shoulder
  Loading material pa_shoulder_f
  Loading material pa_threshold
  Loading material pa_no_threshold
  Loading material pa_stopway
  Loading material pa_L
  Loading material pa_R
  Loading material pa_C
  Loading material pa_0l
  Loading material pa_0r
  Loading material pa_1c
  Loading material pa_1l
  Loading material pa_1r
  Loading material pa_11
  Loading material pa_2c
  Loading material pa_2l
  Loading material pa_2r
  Loading material pa_3c
  Loading material pa_3l
  Loading material pa_3r
  Loading material pa_4c
  Loading material pa_4r
  Loading material pa_5c
  Loading material pa_5r
  Loading material pa_6c
  Loading material pa_6r
  Loading material pa_7c
  Loading material pa_7r
  Loading material pa_8c
  Loading material pa_8r
  Loading material pa_9c
  Loading material pa_9r
  Loading material pa_tz_three
  Loading material pa_aim
  Loading material pa_aim_uk
  Loading material pa_tz_two_a
  Loading material pa_tz_two_b
  Loading material pa_tz_one_a
  Loading material pa_tz_one_b
  Loading material pa_centerline
  Loading material pa_rest
  Loading material pa_heli
  Loading material pc_taxiway
  Loading material dirt_rwytaxiway
  Loading material pc_tiedown
  Loading material dirt_rwytiedown
  Loading material pc_dspl_thresh
  Loading material pc_dspl_arrows
  Loading material pc_shoulder
  Loading material pc_shoulder_f
  Loading material pc_threshold
  Loading material dirt_rwythreshold
  Loading material pc_no_threshold
  Loading material pc_stopway
  Loading material pc_L
  Loading material dirt_rwyL
  Loading material pc_R
  Loading material dirt_rwyR
  Loading material pc_C
  Loading material dirt_rwyC
  Loading material pc_0l
  Loading material dirt_rwy0l
  Loading material pc_0r
  Loading material dirt_rwy0r
  Loading material pc_1c
  Loading material dirt_rwy1c
  Loading material pc_1l
  Loading material dirt_rwy1l
  Loading material pc_1r
  Loading material dirt_rwy1r
  Loading material pc_11
  Loading material dirt_rwy11
  Loading material pc_2c
  Loading material dirt_rwy2c
  Loading material pc_2l
  Loading material dirt_rwy2l
  Loading material pc_2r
  Loading material dirt_rwy2r
  Loading material pc_3c
  Loading material dirt_rwy3c
  Loading material pc_3l
  Loading material dirt_rwy3l
  Loading material pc_3r
  Loading material dirt_rwy3r
  Loading material pc_4c
  Loading material dirt_rwy4c
  Loading material pc_4r
  Loading material dirt_rwy4r
  Loading material pc_5c
  Loading material dirt_rwy5c
  Loading material pc_5r
  Loading material dirt_rwy5r
  Loading material pc_6c
  Loading material dirt_rwy6c
  Loading material pc_6r
  Loading material dirt_rwy6r
  Loading material pc_7c
  Loading material dirt_rwy7c
  Loading material pc_7r
  Loading material dirt_rwy7r
  Loading material pc_8c
  Loading material dirt_rwy8c
  Loading material pc_8r
  Loading material dirt_rwy8r
  Loading material pc_9c
  Loading material dirt_rwy9c
  Loading material pc_9r
  Loading material dirt_rwy9r
  Loading material pc_tz_three
  Loading material dirt_rwytz_three
  Loading material pc_aim
  Loading material dirt_rwyaim
  Loading material pc_aim_uk
  Loading material dirt_rwyaim_uk
  Loading material pc_tz_two_a
  Loading material dirt_rwytz_two_a
  Loading material pc_tz_two_b
  Loading material dirt_rwytz_two_b
  Loading material pc_tz_one_a
  Loading material dirt_rwytz_one_a
  Loading material pc_tz_one_b
  Loading material dirt_rwytz_one_b
  Loading material pc_centerline
  Loading material dirt_rwycenterline
  Loading material pc_rest
  Loading material dirt_rwyrest
  Loading material pc_heli
  Loading material BarrenCover
  Loading material Dirt
  Loading material OpenMining
  Loading material Rock
  Loading material Dump
  Loading material YellowSign
  Loading material RedSign
  Loading material BlackSign
  Loading material FramedSign
  Loading material SpecialSign
  Loading material UnidirectionalTaper
  Loading material UnidirectionalTaperRed
  Loading material UnidirectionalTaperGreen
  Loading material BidirectionalTaper
  Loading material lf_sng_solid_yellow
  Loading material lf_sng_broken_yellow
  Loading material lf_dbl_solid_yellow
  Loading material lf_runway_hold
  Loading material lf_sng_broken_yellow
  Loading material lf_ils_hold
  Loading material lf_safetyzone_centerline
  Loading material lf_sng_lane_queue
  Loading material lf_dbl_lane_queue
  Loading material lf_sng_solid_yellow_border
  Loading material lf_sng_broken_yellow_border
  Loading material lf_dbl_solid_yellow_border
  Loading material lf_runway_hold_border
  Loading material lf_other_hold_border
  Loading material lf_other_hold
  Loading material lf_ils_hold_border
  Loading material lf_safetyzone_centerline_border
  Loading material lf_sng_lane_queue_border
  Loading material lf_dbl_lane_queue_border
  Loading material lf_sng_solid_white
  Loading material lf_checkerboard_white
  Loading material lf_broken_white
  Loading material RUNWAY_LIGHTS
  Loading material RWY_LIGHTS
  Loading material RWY_WHITE_LIGHTS
  Loading material RWY_WHITE_MEDIUM_LIGHTS
  Loading material RWY_WHITE_LOW_LIGHTS
  Loading material RWY_SEQUENCED_LIGHTS
  Loading material RWY_REIL_LIGHTS
  Loading material RWY_YELLOW_LIGHTS
  Loading material RWY_YELLOW_PULSE_LIGHTS
  Loading material RWY_GUARD_LIGHTS
  Loading material RWY_YELLOW_MEDIUM_LIGHTS
  Loading material RWY_YELLOW_LOW_LIGHTS
  Loading material RWY_RED_LIGHTS
  Loading material RWY_RED_MEDIUM_LIGHTS
  Loading material RWY_RED_LOW_LIGHTS
  Loading material RWY_GREEN_LIGHTS
  Loading material RWY_GREEN_MEDIUM_LIGHTS
  Loading material RWY_GREEN_LOW_LIGHTS
  Loading material RWY_GREEN_TAXIWAY_LIGHTS
  Loading material RWY_BLUE_TAXIWAY_LIGHTS
  Loading material RWY_VASI_LIGHTS
  Loading material Unknown
  Loading material PackIce
  Loading material Glacier
  Loading material PolarIce
  Loading material SnowCover
  Loading material Lava
  Loading material Burnt
  Loading material Asphalt
  Loading material Freeway
  Loading material Road
  Loading material Railroad
  Loading material Transport
  Loading material Gravel
  Loading material signcase
Loading region Global Summer
  Loading material Landmass
  Loading material SomeSort
  Loading material Island
  Loading material Default
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material Bog
  Loading material Heath
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material EvergreenNeedleCover
  Loading material WoodedTundraCover
  Loading material DeciduousNeedleCover
  Loading material Sand
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
  Loading material BuiltUpCover
  Loading material Urban
  Loading material Construction
  Loading material Industrial
  Loading material Railroad
  Loading material Transport
  Loading material Port
  Loading material Town
  Loading material SubUrban
  Loading material Gravel
  Loading material Ocean
  Loading material Lake
  Loading material Pond
  Loading material Reservoir
  Loading material Stream
  Loading material Canal
  Loading material Lagoon
  Loading material Estuary
  Loading material Watercourse
  Loading material Saline
  Loading material DryLake
  Loading material IntermittentReservoir
  Loading material IntermittentLake
  Loading material IntermittentStream
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material Littoral
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
  Loading material HerbTundraCover
  Loading material HerbTundra
  Loading material SavannaCover
  Loading material Airport
  Loading material AirportKeep
  Loading material Grass
  Loading material MixedCropPastureCover
  Loading material MixedCrop
  Loading material ComplexCrop
  Loading material IrrCropPastureCover
  Loading material IrrCrop
  Loading material Orchard
  Loading material Olives
  Loading material Vineyard
  Loading material Rice
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material Greenspace
  Loading material NaturalCrop
  Loading material CropGrassCover
  Loading material CropGrass
  Loading material Grassland
  Loading material GolfCourse
  Loading material CropWoodCover
  Loading material CropWood
  Loading material AgroForest
Loading region Global Winter
  Loading material Landmass
  Loading material SomeSort
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Island
  Loading material Default
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material Bog
  Loading material Heath
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material EvergreenNeedleCover
  Loading material WoodedTundraCover
  Loading material DeciduousNeedleCover
  Loading material Sand
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
  Loading material BuiltUpCover
  Loading material Urban
  Loading material Construction
  Loading material Industrial
  Loading material Railroad
  Loading material Transport
  Loading material Port
  Loading material Town
  Loading material SubUrban
  Loading material Gravel
  Loading material Ocean
  Loading material Lake
  Loading material Pond
  Loading material Reservoir
  Loading material Stream
  Loading material Canal
  Loading material Lagoon
  Loading material Estuary
  Loading material Watercourse
  Loading material Saline
  Loading material DryLake
  Loading material IntermittentReservoir
  Loading material IntermittentLake
  Loading material IntermittentStream
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material Littoral
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material HerbTundraCover
  Loading material HerbTundra
  Loading material SavannaCover
  Loading material Greenspace
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material MixedCropPastureCover
  Loading material MixedCrop
  Loading material ComplexCrop
  Loading material IrrCropPastureCover
  Loading material IrrCrop
  Loading material Orchard
  Loading material Olives
  Loading material Vineyard
  Loading material Rice
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material NaturalCrop
  Loading material CropGrassCover
  Loading material CropGrass
  Loading material Grassland
  Loading material GolfCourse
  Loading material CropWoodCover
  Loading material CropWood
  Loading material AgroForest
Loading region Arctic and Antarctic sea regions
 Area (-180,68) width:360 height:22
 Area (-60,60) width:30 height:30
 Area (-180,-90) width:360 height:22
  Loading material Ocean
Loading region North Atlantic Islands
 Area (-60,55) width:60 height:30
  Loading material GrassCover
  Loading material HerbTundraCover
  Loading material HerbTundra
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material Marsh
  Loading material Littoral
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material Bog
  Loading material Heath
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material MixedCropPastureCover
  Loading material MixedCrop
  Loading material IrrCropPastureCover
  Loading material IrrCrop
  Loading material Orchard
  Loading material Olives
  Loading material Vineyard
  Loading material Rice
  Loading material Landmass
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material SomeSort
  Loading material Island
  Loading material Default
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
Loading region Alaska and NW Territories
 Area (-180,55) width:120 height:35
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material Bog
  Loading material Heath
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Sand
Loading region US South-west
 Area (-124,32) width:20 height:10
  Loading material pa_shoulder
  Loading material pa_shoulder_f
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
  Loading material Landmass
  Loading material SomeSort
  Loading material Default
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
  Loading material Grassland
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material Bog
  Loading material Heath
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material IrrCropPastureCover
  Loading material IrrCrop
  Loading material Orchard
  Loading material Olives
  Loading material Vineyard
  Loading material Rice
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
Loading region California
 Area (-130,32) width:11 height:10
  Loading material pa_shoulder
  Loading material pa_shoulder_f
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Sclerophyllous
  Loading material Landmass
  Loading material SomeSort
  Loading material Default
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
Loading region Sierras
 Area (-116,32) width:12 height:10
  Loading material pa_shoulder
  Loading material pa_shoulder_f
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
Loading region Tropical South America
 Area (-90,-15) width:60 height:30
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material HerbTundraCover
  Loading material HerbTundra
  Loading material MixedCropPastureCover
  Loading material MixedCrop
  Loading material ComplexCrop
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
Loading region Latin American cities
 Area (-109,-42.3) width:76.9 height:66.9
  Loading material BuiltUpCover
  Loading material Urban
  Loading material Town
  Loading material SubUrban
Loading region Caribbean
 Area (-85,11) width:45 height:14
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material EvergreenBroadCover
  Loading material Town
  Loading material SubUrban
  Loading material BuiltUpCover
  Loading material Urban
  Loading material GolfCourse
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material MixedCropPastureCover
  Loading material MixedCrop
  Loading material ComplexCrop
  Loading material GrassCover
  Loading material BareTundraCover
  Loading material MixedTundraCover
  Loading material Cemetery
Loading region Ascension Island
 Area (-14.9,-8.5) width:1.3 height:1.1
  Loading material Scrub
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
Loading region Brazil: Cerrado
 Area (-64.26,-20) width:29.76 height:21.93
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material DeciduousNeedleCover
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Grassland
  Loading material GrassCover
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material ComplexCrop
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
Loading region Brasilia
 Area (-48.19,-15.95) width:0.48 height:0.44
  Loading material BuiltUpCover
  Loading material Urban
Loading region Brazil: Southern Cerrado
 Area (-64.26,-25.86) width:29.76 height:5.86
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material DeciduousNeedleCover
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Grassland
  Loading material GrassCover
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material ComplexCrop
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
Loading region Brazil: Caatinga
 Area (-42,-14) width:8 height:12
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material DeciduousNeedleCover
  Loading material BarrenCover
  Loading material Dirt
  Loading material OpenMining
  Loading material Rock
  Loading material Dump
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Grassland
  Loading material GrassCover
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material ComplexCrop
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
Loading region Brazil: Chapada Diamantina
 Area (-41.6,-13.5) width:0.599998 height:1.2
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material ComplexCrop
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material Grassland
  Loading material GrassCover
Loading region Mata Atlantica
 Area (-49.25,-29.11) width:8.16 height:4.08
 Area (-48.33,-29.11) width:7.24 height:5.53
 Area (-46.53,-29.11) width:5.44 height:5.66
 Area (-46.25,-29.11) width:5.16 height:5.77
 Area (-45.34,-29.11) width:4.25 height:5.92
 Area (-45.07,-29.11) width:3.98 height:6.51
 Area (-44.47,-29.11) width:3.38 height:6.84
 Area (-42.08,-29.11) width:0.990002 height:7.05
 Area (-41.26,-25) width:7.96 height:4.94
 Area (-40.51,-25) width:7.21 height:5.54
 Area (-39.89,-25) width:6.59 height:12.78
 Area (-38.06,-25) width:4.76 height:14.86
 Area (-36.39,-25) width:3.09 height:15.87
 Area (-35.63,-25) width:4.63 height:22
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material DeciduousNeedleCover
  Loading material ShrubCover
  Loading material ShrubGrassCover
  Loading material ScrubCover
  Loading material Scrub
  Loading material Marsh
  Loading material FloodLand
  Loading material SaltMarsh
  Loading material HerbWetlandCover
  Loading material WoodedWetlandCover
  Loading material Grassland
  Loading material GrassCover
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material Grass
  Loading material Airport
  Loading material AirportKeep
  Loading material Greenspace
  Loading material BarrenCover
  Loading material Dirt
  Loading material OpenMining
  Loading material Rock
  Loading material Dump
Loading region Amazon Forest
 Area (-73.3,-11.3) width:7.3 height:17.3
 Area (-66,-11.3) width:6.5 height:19.8
 Area (-59.5,-13) width:12.5 height:24
 Area (-47,-10) width:3.5 height:21
  Loading material MixedForestCover
  Loading material MixedForest
  Loading material RainForest
  Loading material EvergreenBroadCover
  Loading material EvergreenForest
  Loading material DeciduousBroadCover
  Loading material DeciduousForest
  Loading material DeciduousNeedleCover
  Loading material MixedCrop
  Loading material MixedCropPastureCover
  Loading material DryCropPastureCover
  Loading material DryCrop
  Loading material ComplexCrop
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 Area (45.4185,9.09498) width:0.11861 height:0.20935
 Area (14.2493,50.0094) width:0.329411 height:0.12991
 Area (4.25199,50.7832) width:0.27048 height:0.143261
 Area (50.0251,8.50623) width:0.18364 height:0.383559
 Area (14.2086,40.7934) width:0.14223 height:0.0965004
 Area (17.8581,59.2629) width:0.40197 height:0.12471
 Area (-3.8983,40.2407) width:0.5022 height:0.313141
 Area (30.2808,50.3295) width:0.47397 height:0.20644
 Area (27.4211,53.8158) width:0.31369 height:0.160419
 Area (16.2167,48.0796) width:0.305071 height:0.216778
 Area (9.75653,53.458) width:0.44805 height:0.228352
 Area (18.8445,47.29) width:0.507259 height:0.38039
 Area (20.8537,52.0638) width:0.425669 height:0.282612
 Area (28.7296,40.8637) width:0.481449 height:0.293362
 Area (37.237,55.5366) width:0.733429 height:0.391991
 Area (30.066,59.799) width:0.528831 height:0.309692
 Area (23.5638,37.9028) width:0.32983 height:0.239731
 Area (12.1956,45.409) width:0.27859 height:0.124561
 Area (12.3552,41.7768) width:0.28609 height:0.218719
 Area (25.8976,44.3114) width:0.372179 height:0.265709
 Area (-43.7225,-23.0647) width:0.763371 height:0.420151
 Area (-60.1,-3.2) width:0.299999 height:0.4
 Area (30.96,29.64) width:0.59 height:0.76
 Area (49.82,35.15) width:2.19 height:1.29
 Area (46.44,24.43) width:0.5 height:0.440001
 Area (32.62,39.84) width:0.470001 height:0.400002
 Area (38.96,21.16) width:0.580002 height:0.700001
 Area (47.55,28.89) width:0.850002 height:0.650002
 Area (34.46,31.55) width:0.560001 height:1.14
 Area (54.89,24.91) width:0.830002 height:0.540001
 Area (-67.6439,10.1962) width:0.173721 height:0.100677
 Area (-5.99407,54.5793) width:0.153809 height:0.0477257
  Loading material Freeway
  Loading material Road
Loading region Mega Cities: street illumination
 Area (13.2543,52.4029) width:0.30996 height:0.196331
 Area (-0.50521,51.2691) width:0.79777 height:0.402599
 Area (2.10992,48.6974) width:0.52043 height:0.279327
 Area (139.218,35.0087) width:1.54015 height:1.35939
 Area (112.58,22.1392) width:1.93129 height:1.42264
 Area (115.997,39.5547) width:0.830177 height:0.627518
 Area (126.532,37.2407) width:0.822479 height:0.481819
 Area (-74.4005,40.5394) width:1.54733 height:0.572212
 Area (-118.666,33.4395) width:1.46968 height:0.892441
 Area (-88.3053,41.4476) width:1.04946 height:0.780281
 Area (-122.645,37.1823) width:0.912956 height:0.811321
 Area (-46.8905,-24.2602) width:0.810268 height:0.836441
  Loading material Freeway
  Loading material Road
Faield to sync'Models'
Initializing Tile Manager subsystem.
Initializing the tile cache.
  max cache size = 100
  current cache size = 0
  done with init()
State == Start || Inited
sched_tile: new tile entry for:5:0, 45:5
connected a tile into scene graph.  _node = 0x116cfbf0
num parents now = 1
  New tile cache size 1
schedule_scenery: Scheduling tile at bucket:5:0, 45:5 return false
FGScenery::scenery_available: waiting on tile manager
FGTileMgr: at lon = 5.09033deg, lat = 45.7107deg, elev = -3047.7m, scheduling needed for:5:0, 45:5, visbility=32000
scheduling needed tiles for 5:0, 45:5, tile-width-m:19419.4, tile-height-m:13914.9
sched_tile: new tile entry for:4:2, 45:2
connected a tile into scene graph.  _node = 0x116d28f0
num parents now = 1
  New tile cache size 2
sched_tile: new tile entry for:4:2, 45:3
connected a tile into scene graph.  _node = 0x116d2f70
num parents now = 1
  New tile cache size 3
sched_tile: new tile entry for:4:2, 45:4
connected a tile into scene graph.  _node = 0x116d00c0
num parents now = 1
  New tile cache size 4
sched_tile: new tile entry for:4:2, 45:5
connected a tile into scene graph.  _node = 0x116d3090
num parents now = 1
  New tile cache size 5
sched_tile: new tile entry for:4:2, 45:6
connected a tile into scene graph.  _node = 0x116d3300
num parents now = 1
  New tile cache size 6
sched_tile: new tile entry for:4:2, 45:7
connected a tile into scene graph.  _node = 0x116d3520
num parents now = 1
  New tile cache size 7
sched_tile: new tile entry for:4:2, 46:0
connected a tile into scene graph.  _node = 0x116d3970
num parents now = 1
  New tile cache size 8
sched_tile: new tile entry for:4:3, 45:2
connected a tile into scene graph.  _node = 0x116d3770
num parents now = 1
  New tile cache size 9
sched_tile: new tile entry for:4:3, 45:3
connected a tile into scene graph.  _node = 0x116d3bc0
num parents now = 1
  New tile cache size 10
sched_tile: new tile entry for:4:3, 45:4
connected a tile into scene graph.  _node = 0x116d4460
num parents now = 1
  New tile cache size 11
sched_tile: new tile entry for:4:3, 45:5
connected a tile into scene graph.  _node = 0x116d46b0
num parents now = 1
  New tile cache size 12
sched_tile: new tile entry for:4:3, 45:6
connected a tile into scene graph.  _node = 0x116d4220
num parents now = 1
  New tile cache size 13
sched_tile: new tile entry for:4:3, 45:7
connected a tile into scene graph.  _node = 0x116d3ce0
num parents now = 1
  New tile cache size 14
sched_tile: new tile entry for:4:3, 46:0
connected a tile into scene graph.  _node = 0x116d47d0
num parents now = 1

[...]

fgfs process terminated (exit status: 0)
Opening config file for writing: '/home/flo/.ffgo/config'
FFGo terminated at Sun, 22 Nov 2015 11:52:35 +0100.

I had to remove a bunch of messages towards the end, otherwise the forum software would have rejected this post. The log with all FG messages is available here. What else do you need?

I see no buildings at this airport although I know they have been uploaded months ago to TerraSync. Same with LKPR tested yesterday. This bug is really annoying. Should users delete their whole TerraSync directory every time they want to get new scenery development?! Surely, that would be insane from a bandwidth point of view, but I guess this is what more and more people are going to do if the situation doesn't change... I've had this TerraSync directory for about two years and never deleted it.

Thank you. :wink:
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Re: Maintain your local Scenery via TerraSync

Postby pommesschranke » Sun Nov 22, 2015 1:09 pm

there are at least 2 alternatives to terrasync:
Terramaster and svn

Do not delete your whole Terrasync folder,
try to delete just the folders that you wnat to update, example LKPR:
delete Objects/e010n50/e014n50

if that shows no effect then

delete Objects/e010n50/e014n50
and Terrain/e010n50/e014n50

Many people report that Terrasync does not work well anymore since google closed down it's service and we had to move to other servers. Soon we have to move again, and we might change from svn to rsync or plain http but that will take a while.
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Re: Maintain your local Scenery via TerraSync

Postby rominet » Sun Nov 22, 2015 5:32 pm

Thank you for your suggestions! I have a few questions:

  1. If I start using the methods you mentioned, it will be more difficult to reproduce the problem later. I can keep a copy of my TS directory around, but it takes 19 G, so I'd prefer doing it only if someone is actually going to try to fix the bug.
  2. You mentioned using svn to work around the problem. What would that be more precisely? Delete directories and run 'svn checkout dir_name' for each deleted dir?
  3. As for TerraMaster, I read here some time ago that it wasn't aware of the recent TS server change. Has this problem been fixed?
Thanks for your answers and for project3000! (BTW, I downloaded your latest tarball yesterday and there is a 'test' symlink in the top-level directory that you may want to remove)
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Re: Maintain your local Scenery via TerraSync

Postby f-ojac » Sun Nov 22, 2015 6:21 pm

Hi,
Reading your log, it seems your FG caught the closest proxy right, but that it uses everything in cache (ie local files).
A French user on the french forums did mention it was OK for him, but he unfortunately has to fix his FGRun configuration to a specific proxy and not to the generic URL: http://fr.flightgear.org/forums/viewtop ... 605#p32605 .
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Re: Maintain your local Scenery via TerraSync

Postby f-ojac » Tue Dec 29, 2015 12:35 am

Could a fellow Terrasync user with sufficient knowledge try to launch FG with --prop:/sim/terrasync/svn-server=http://ns334561.ip-5-196-65.eu:8888/trunk/data/Scenery/ please?
Report here if it works OK ie:
1. you are able to get new terrain (means terrain you did not already got from Terrasync (and fast, if possible).
2. and, if you can test it, it has updated tiles on which you know objects/models were recently updated.
Please note this is not the final URL to use. So this is just a test please. We'll update soon the URL pointing you to the correct URL depending on your location.
Thanks.
Oliver
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Re: Maintain your local Scenery via TerraSync

Postby pommesschranke » Tue Dec 29, 2015 3:24 am

It did work after several tries.
* with a clean, new ~/.fgfs (TerraSync) folder
* after changing this value in preferences.xml:

Code: Select all

  <max-errors type="int">-1</max-errors>
      <!-- abort when too many errors occurred, or -1=don't abort -->


It loads very fast. up to 4MB/s
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Re: Maintain your local Scenery via TerraSync

Postby f-ojac » Tue Dec 29, 2015 10:50 am

Good news. Maybe there were locks in your .fgfs folder. Noted for the preferences.xml, didn't even know this setting existed.
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Re: Maintain your local Scenery via TerraSync

Postby rominet » Tue Dec 29, 2015 12:05 pm

Hello,

Not sure about your hypothesis concerning locks, since pommesschranke said he used a clean .fgfs folder. Anyway, my tests:
  • first attempt at a place I never visited before, using a relatively recent TS folder: OK;
  • second attempt: this time, I tried again to get the LFLL buildings from TS, using my old TS folder, used for about two years -> blocked at "Loading scenery..." with the endless spinning bar. Same result repeating the experience about 4 times. The log for the last attempt is here.
Thanks.
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Re: Maintain your local Scenery via TerraSync

Postby f-ojac » Tue Dec 29, 2015 1:38 pm

Did you try the new address? Browse the svn repository to see if 3d models and .stg files are OK. Sry making it short from my mobile.
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Re: Maintain your local Scenery via TerraSync

Postby rominet » Tue Dec 29, 2015 10:44 pm

Yes, in all of today's attempts (all fgfs arguments are in the log file I uploaded). So, I looked into scenery-terrasync.old/Terrain/e000n40/e005n45, which contains LFLL.btg.gz. At least, none of the text files in this directory I looked at seems to be corrupt. The command 'grep xml *.stg' doesn't find any XML reference except for Models/Airport/windsock_lit.xml and Models/Airport/beacon.xml, which seems consistent with the fact that I don't get any building at LFLL with this old TS directory.

Every attempt I have done today with this directory has been stuck at the "loading scenery" stage, whereas every attempt using my new TS directory has worked. Note that I have only exchanged the two dirs; I don't know if something under FG_HOME should be adjusted too when replacing the TS dir with a different one. However, looking again at Terrain/e000n40/e005n45 in the old TS dir, there is a .terrasync_cache file whose contents is:
Code: Select all
terrasync-cache-4
http://terrascenery.googlecode.com/svn/!svn/vcc/default
http://terrascenery.googlecode.com/svn/trunk/data/Scenery/Terrain/e000n40/e005n45
50527

which seems to indicate that the transition from the old server on googlecode.com to the new server(s) never happened for this directory despite my use of recent FG 3.7 as well as, for today's tests, the --prop:/sim/terrasync/svn-server=http://ns334561.ip-5-196-65.eu:8888/trunk/data/Scenery/ option you suggested.

Maybe FG is unable to migrate existing TS dirs downloaded from the old server to the new one?
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Re: Maintain your local Scenery via TerraSync

Postby wkitty42 » Wed Dec 30, 2015 2:37 am

rominet wrote in Tue Dec 29, 2015 10:44 pm:Maybe FG is unable to migrate existing TS dirs downloaded from the old server to the new one?

that may be if the revision numbers have changed... i'm fairly sure that those working on the move of the data have tried to keep the (SVN) history and revisions, though...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Maintain your local Scenery via TerraSync

Postby biloute974 » Wed Dec 30, 2015 7:38 am

@rominet: delete the cache file in the directory of the related Objects in your TS directory.
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