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Project3000 - Populate 4000 airports in 5 minutes :-)

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Re: Project3000 (Populate 3000 airports in one day)

Postby Catalanoic » Mon Nov 21, 2016 8:43 pm

It would be nice to join both objects/buildings sources, all from a centralised way (TS? OSM.org?) to check if no overlapping ones exists
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Re: Project3000 (Populate 3000 airports in one day)

Postby pommesschranke » Mon Nov 21, 2016 9:49 pm

The source for Project3000 objects are the (GPL) airport scenery packages from https://gateway.x-plane.com
not OSM.

Yes. I'd like to have a "smart" tool that detects conflicts between Project3000 objects and objects from terrasync.
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Re: Project3000 (Populate 3000 airports in one day)

Postby vanosten » Tue Nov 22, 2016 7:58 pm

I would rather not have a "smart" tool detecting conflicts - because that will mean that in order to generate e.g. osm2city data you need to have already the newest Project3000 in place. Currently osm2city is not even handling multiple scenery paths. The easiest would be to just say: Project3000 and osm2city respect the airport boundary as defined for a given airport in apt.dat. osm2city does not place anything inside the boundary - and Project3000 does not place anything outside of the boundary - i.e. not matter what OSM data says.

As I have not been thinking about the whole airport stuff before - and you seem to have a lot of experience being able to do this amazing library:
  • Is it highly probable that the airport boundary actually is defined for the majority of airports?
  • Is it highly probable that there no stuff is placed by Project3000 outside of the airport boundary - e.g. because the data in the x-plane gateway actually keep inside the boundaries?
  • Would it work for you to have a the airport boundary as defined in the apt.dat file for a given airport as the simple conflict exclusion "contract"? (actually there might be differences between the apt.dat data downloaded from x-plane scenery gateway and the apt.dat data used in FG - but that must be good enough I guess)
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Re: Project3000 (Populate 3000 airports in one day)

Postby pommesschranke » Wed Nov 23, 2016 12:25 am

vanosten wrote in Tue Nov 22, 2016 7:58 pm:[*] Is it highly probable that the airport boundary actually is defined for the majority of airports?


yes

[*] Is it highly probable that there no stuff is placed by Project3000 outside of the airport boundary - e.g. because the data in the x-plane gateway actually keep inside the boundaries?


yes

[*] Would it work for you to have a the airport boundary as defined in the apt.dat file for a given airport as the simple conflict exclusion "contract"? (actually there might be differences between the apt.dat data downloaded from x-plane scenery gateway and the apt.dat data used in FG - but that must be good enough I guess)


I made a tool that converts X-plane "facade" buildings to OSM XML files which I sometimes use as input for osm2city to make terminal buildings which fit very well to the Project3000 objects - especially jetways.

https://github.com/mherweg/d-laser-fgto ... 2aptdat.py

osm2city does not place anything inside the boundary


why ? If the X-plane scenery contains no building polygons and FG/terrasync has no objects then OSM would be a nice fallback souce for terminal buildings.
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Re: Project3000 (Populate 3000 airports in one day)

Postby portreekid » Wed Nov 23, 2016 8:16 am

pommesschranke wrote in Wed Nov 23, 2016 12:25 am:
vanosten wrote in Tue Nov 22, 2016 7:58 pm:osm2city does not place anything inside the boundary


why ? If the X-plane scenery contains no building polygons and FG/terrasync has no objects then OSM would be a nice fallback souce for terminal buildings.


Maybe the input for the map of developed airports could be used.
http://iveze.nl/fgmap/
Should be pretty accurate. EGEO (nothing there) doesn't turn up, but XPLO (hangar and fuel) does.
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Re: Project3000 (Populate 3000 airports in one day)

Postby vanosten » Sat Nov 26, 2016 1:08 pm

pommesschranke wrote in Wed Nov 23, 2016 12:25 am:
vanosten wrote in Tue Nov 22, 2016 7:58 pm:why ? If the X-plane scenery contains no building polygons and FG/terrasync has no objects then OSM would be a nice fallback souce for terminal buildings.


Sorry, I did not get that part. I will look into adding the possibility to do overlap detection for more than one (default=terrasync) scenery directory in osm2city.
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Re: Project3000 (Populate 3000 airports in one day)

Postby vanosten » Sat Nov 26, 2016 3:46 pm

pommesschranke wrote in Sun Oct 11, 2015 9:25 am:you will need the "lib" folder in your Models folder. Get it from here:
https://github.com/mherweg/d-laser-fgtools


Could you please consider to remove this form the first post - it is not necessary anymore. Article on wiki is correct.
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Re: Project3000 (Populate 3000 airports in one day)

Postby vanosten » Sat Nov 26, 2016 3:55 pm

I have made an update in osm2city, which allows to use a new parameter:
Code: Select all
PATH_TO_SCENERY_OPT = "/media/sf_fg_customscenery/project3000"


Unless it is set to "None" (the default), then overlap checking is also done against objects in that folder hierarchy.

LSMM without overlap check against Project3000 (missing textures for osm2city are on purpose to make it clearer - tower and hangar):
Image

LSMM with overlap check against Project3000:
Image

Please give it a try. I would be very glad to get positive and negative feedback using the following parameters in osm2city (i.e. only using the new way of overlap checking using convex hull):
Code: Select all
OVERLAP_CHECK_CONVEX_HULL = True
OVERLAP_CHECK_CH_BUFFER_STATIC = 0.0
OVERLAP_CHECK_CH_BUFFER_SHARED = 0.0
OVERLAP_CHECK = False
OVERLAP_CHECK_CONSIDER_SHARED = True
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Re: Project3000 (Populate 3000 airports in one day)

Postby pommesschranke » Sat Nov 26, 2016 8:58 pm

vanosten wrote in Sat Nov 26, 2016 3:55 pm:I have made an update in osm2city, which allows to use a new parameter


nice! thank you.

sure I will try it, but can't tell you when. I'm busy during the next week(s) :-(
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Re: Project3000 (Populate 3000 airports in one day)

Postby Johan G » Mon Nov 28, 2016 12:37 pm

Some posts were split off to the new topic Help with placing objects using the UFO
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Re: Project3000 (Populate 3000 airports in one day)

Postby pommesschranke » Fri Dec 23, 2016 3:35 am

I just discovered a new Project3000 + osm2city gem: KDFW

If it does not look like this on your PC, then see this as a preview for the next release of Project3000.

http://www.23hq.com/laserman/photo/27364679/original

Image

Image

Image

Image

Image
Last edited by pommesschranke on Mon Jan 02, 2017 12:23 pm, edited 1 time in total.
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Re: Project3000 (Populate 3000 airports in one day)

Postby rominet » Fri Dec 23, 2016 2:15 pm

Very nice, thanks!
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Re: Project3000 (Populate 3000 airports in one day)

Postby Vladimir Akimov » Mon Jan 02, 2017 1:17 am

damn looks great!
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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Re: Project3000 (Populate 3000 airports in one day)

Postby Johan G » Sun Jan 15, 2017 7:32 pm

Some posts was split off to the new topic Cairo Airport Terminal 2 model wanted.
Low-level flying — It's all fun and games till someone looses an engine. (Paraphrased from a YouTube video)
Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
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Re: Project3000 (Populate 3000 airports in one day)

Postby pommesschranke » Sun Mar 05, 2017 11:17 pm

NEW VERSION: March 2017
4096 airports (+705 compared to the last version)
20 new 3D models, 49 new oil platforms

http://fresh-scenery-for-flightgear.sou ... oject3000/
http://fresh-scenery-for-flightgear.sou ... ch2017.tgz (18MB)

all new airports are marked green on this page:
https://github.com/mherweg/d-laser-fgto ... 5f1a8dd7f9
(click "load diff")
Last edited by pommesschranke on Mon Mar 06, 2017 11:31 am, edited 1 time in total.
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