@Hello Richard,
Thanks for you help and your try.
Well, i understand what you have done here, but :
1°) this need, as you have done a total rework of the UVMapping , hudge work but i am open to do this process
2°) if you have read the thread ... 1024x1024 is too large for Vic ...
Here is the mail i receive from him when the model have been rejected : (same for frets teminal with 256x256)
For reference, the ID of this request was '23594' (model and object)
and it was named 'LFLL-TGV-STATION'.
The screener left a comment for you: 'Sorry, textures much too large
for scenery ojects. Try to limit to 256 or 512 for largeer ones.
Remember this will be an object in an airport where there will be many
oyher objects and fps needs to be portected. p.s. excellent model.'
For reference, the ID of this request was '23596' (model and object)
and it was named 'LFLL-FRET-TERM02'.
The screener left a comment for you: 'Textures too large. Reduce both
to 256 x 256 and they will be OK.'
3°) that a mistake from myself, but the night part is missing in my texture, so it will need to be 2048x1024. for the TGV station I give a try to half this afternoon (1024x512) but the result was the not really good. To really make something clean, it need i thing to remake the texture file totally with a new packing , i have spend so many time on this that i am clearly discouraged of having to resume everything and the fight and the Vic "no compromise" way did not really make me want to start again.
4°) In any case he is not ready to find a compromise , i doubt that it will be not a waste of time but i will try
So thank you very much for the help, i will try to do the job but i need to take a break to digest the little recognition of the work on his part. I am on hollidays at the end of the week, i will come back to the scenery from September
Thanks again for the working tracks
If you didn't modify the .ac, as i have source i will do with it, and will try to find my way with the texture file