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KSAC covered by residential area

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KSAC covered by residential area

Postby PH-JAKE » Tue Dec 23, 2014 10:40 pm

Hi,

When looking with the UFO at various airports I was puzzeled I couldn't find the airport shown on the map.
Taking advantage of the UFO's capability to fly below ground showed the airport elements were there, just covered by a residential area.

Image

This is a shallow view, showing the airport layout partly covered. This gets worse when you climb.
Anything going on here?
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Re: KSAC covered by residential area

Postby Philosopher » Tue Dec 23, 2014 11:42 pm

That's weird! :o Try turning off the urban shader.
Thanks,
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Re: KSAC covered by residential area

Postby psadro_gm » Wed Dec 24, 2014 12:48 am

whenever you see anything on top of an airport, it's because of a problem with terragear clipping out the airport hole. a tile#.btg geometry should never cover the ICAO.btg geometry. But there was an issue in terragear during ws2.0 generation where sometimes, the hole wasn't cut out.
8.50 airport parser, textured roads and streams...
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Re: KSAC covered by residential area

Postby PH-JAKE » Wed Dec 24, 2014 11:25 am

psadro_gm wrote in Wed Dec 24, 2014 12:48 am:whenever you see anything on top of an airport, it's because of a problem with terragear clipping out the airport hole. a tile#.btg geometry should never cover the ICAO.btg geometry. But there was an issue in terragear during ws2.0 generation where sometimes, the hole wasn't cut out.

So, actually it was terragear NOT clipping out the airport hole.
I understand the "tile#.btg geometry should never cover the ICAO.btg geometry" bit, but what was the ws2.0 generation you mention?
And now that we know of this, is there anything we can do about that, to improve this situation?
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Re: KSAC covered by residential area

Postby psadro_gm » Wed Dec 24, 2014 6:31 pm

ws 2.0 = world scenery 2.0 :)

The issue with terragear has been fixed. Martin generated the base package (KSFO area) with the fixed Toolchain. You shouldn't see issues around there.

Next world scenery will fix the rest of them.

We haven't finalized a hosting solution for the next build however. We are out of space on googlecode.
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Re: KSAC covered by residential area

Postby PH-JAKE » Thu Dec 25, 2014 12:24 am

psadro_gm wrote in Wed Dec 24, 2014 6:31 pm:ws 2.0 = world scenery 2.0 :)

Copy that ;)

psadro_gm wrote in Wed Dec 24, 2014 6:31 pm:The issue with terragear has been fixed. Martin generated the base package (KSFO area) with the fixed Toolchain. You shouldn't see issues around there.

Next world scenery will fix the rest of them.

We haven't finalized a hosting solution for the next build however. We are out of space on googlecode.

Oh, that is a problem. :|
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Re: KSAC covered by residential area

Postby legoboyvdlp » Sun Jan 04, 2015 3:48 pm

Git? Someone-donate-a-computer-to-act-as-server?
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Re: KSAC covered by residential area

Postby elgaton » Sun Jan 04, 2015 4:12 pm

Git currently does not allow checking out only part of a project (the scenery, in this case). A better solution could be contacting some sites offering mirrors to open source projects (e.g. the GARR Mirror Service in Italy). Still, we would need a server to host the master repository.
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