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Project Hong Kong

Questions and discussion about enhancing and populating the FlightGear world.

Re: Project Hong Kong

Postby SP-KOK » Mon Mar 21, 2016 4:47 pm

Regarding the disappearance of buildings VHXX .
that buildings do not disappear you need to increase the LOD settings other items from 9000 to 20000 then the buildings do not just disappear all . VHXX is beautiful .
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Re: Project Hong Kong

Postby swwon » Wed Apr 13, 2016 6:46 pm

I see no textures on the buildings. The buildings are just white blocks. What do I need to do?
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Re: Project Hong Kong

Postby SP-KOK » Wed Apr 13, 2016 7:28 pm

You need to carefully extract all the folders you have in your pack
or:
obiect
terain
fgdata and there you have 3 other folders :
Efect , shardes and texture . They are included colors and buildings you will have painted not white .
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Re: Project Hong Kong

Postby swwon » Wed Apr 13, 2016 9:12 pm

Got it, it works. Might be the best looking city in FG at night, thanks!
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Re: Project Hong Kong

Postby Pakistan-1 » Thu Apr 14, 2016 9:54 am

Sadly only a small part of Hong Kong was done by our good friend raid there is a lot more to do but I have 0 skills
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Re: Project Hong Kong

Postby swwon » Thu Apr 14, 2016 7:54 pm

Well to me looks like quite a bit including most of the surrounding area and their buildings.
Only things missing are the bridges properly rendered the way they are in terramaster and some of the signature "tallest" buildings of Hong Kong.
Edit: I merged the sceneries and the objects from the terramaster tiles into my VHXX folders hopefully it works out, I'll see when I get home.
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Re: Project Hong Kong

Postby swwon » Fri Apr 15, 2016 9:50 pm

My first attempt at doing something, Im happy with the resuIt.....
I added the .stg objects command lines from Terramaster for the missing buildings (Bank of China tower, Citi Tower, HSBC bldg, Hyatt Building, shun hing square, nina towers, langham place, central plaza, HK convention center, Ting Kau bridge, Tsing Ma Bridge, intl finance centre and the rest etc.), then I merged the VHHH custom scenery (couldn't get it to work by itself anyways) into this one, added and over wrote some files and I have to say, it's probably my best looking scenery in all of FG. VHHH airport terminals are now showing along with the condos and the roadways from this project and leading to the Ting Kau Bridge and into town...The way the taller buildings just fit right in with the work you guys have done it's pretty surprising how good it fits right in. Looks about as complete as HK can be. I'll try to post pics when I'm back in front of the computer.
Now I'm trying to figure out how to put the terrain around the VHHH airport back to the way it's supposed to be. The VHXX scenery flattens the mountain next to VHHH. I know the Terramaster has it correctly rendered, but I can't read or tell which coordinates for the file to exchange, I'm worried about messing up what I have done already. Any idea which one it is?
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Re: Project Hong Kong

Postby radi » Sat Apr 16, 2016 12:06 am

Great to hear you've succeeded merging terrasync and osm2city scenery! And I'm looking forward to screenies!

You mention you've tried to get it done automatically, but failed -- could you explain what you've tried?

IIRC, objects are loaded from all paths in $FG_SCENERY up until the level where terrain is found. So I think this should work:

1. create a directory OBJECTS_OVERLAY
2. set $FG_SCENERY=OBJECTS_OVERLAY:VHXX_CUSTOM_SCENERY:TERRASYNC
3. copy (or link, to save disk space) objects -- not the terrain -- from TERRASYNC to OBJECTS_OVERLAY

Since VHXX_CUSTOM_SCENERY comes with terrain, FG should load objects from the the first two paths in $FG_SCENERY, hence 'merge' automatically.

Osm2city is somewhat smart when generating objects: it does not place a new object if there's already one in TERRASYNC, so merging scenery works out nicely.

Regarding VHHH terrain -- I must admit I've never even landed there ;) if its on the same bucket as VHXX, you're somewhat out of luck unless someone re-generates the terrain. That could perhaps even be me (though I'm not making promises here). If not, you should be able to just remove the faulty XXXXXX.btg from VHXX_CUSTOM, so FG will pick up the correct one from TERRASYNC. You can figure out the bucket in question by navigating the UFO there, placing a random object, and noting the scenery path written to the terminal. Let me know how it goes.

See
http://wiki.flightgear.org/$FG_SCENERY
http://wiki.flightgear.org/Howto:Place_ ... th_the_UFO
OSM buildings for LOWI, EDDC
Custom scenery for VHXX YMML
Edit .stg via the FG Object Placement Tool
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Re: Project Hong Kong

Postby swwon » Sat Apr 16, 2016 12:31 pm

Hazy Hong Kong: Notice VHHH terminal and bldgs, with the condos all together in the same terrain in the background.

Image
On approach to Kai Tak
Image
Image
Last edited by swwon on Sat Apr 16, 2016 12:39 pm, edited 1 time in total.
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Re: Project Hong Kong

Postby swwon » Sat Apr 16, 2016 12:34 pm

Image

Image

Image
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Re: Project Hong Kong

Postby swwon » Sat Apr 16, 2016 12:38 pm

Image

Image

Image

Image
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Re: Project Hong Kong

Postby D-ECHO » Sat Apr 16, 2016 12:53 pm

Incredible!
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Re: Project Hong Kong

Postby Vladimir Akimov » Sat Apr 16, 2016 1:00 pm

OMG this is absolutely awesome! LINK??
You know me from youtube :)
I'm VladFlyer, take a look :

https://www.youtube.com/channel/UCBOvOg ... yNsYKuAxbw
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Re: Project Hong Kong

Postby radi » Sat Apr 16, 2016 1:44 pm

Nice shots indeed!
OSM buildings for LOWI, EDDC
Custom scenery for VHXX YMML
Edit .stg via the FG Object Placement Tool
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Re: Project Hong Kong

Postby Catalanoic » Sat Apr 16, 2016 5:32 pm

@VLAD: Just need to read the through the thread, but viewtopic.php?f=5&t=24508&start=45#p238931
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