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osm2city.py development

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Re: osm2city.py development

Postby ludomotico » Sun Jan 17, 2021 4:33 pm

A docker image would be greatly appreciated, just like the terragear docker image.

In fact, it seems to me that creating a docker image that executes easy-osm2city would be "easy". I'll give it a try.
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Re: osm2city.py development

Postby merspieler » Sun Jan 17, 2021 4:40 pm

Would be great...

I've started packing my easy-osm2city into podman(docker) images... never completed it tho cause I couldn't figure out how to run the container in the way I wanted to.
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Re: osm2city.py development

Postby vanosten » Mon Jan 18, 2021 8:06 pm

merspieler wrote in Sun Jan 17, 2021 11:32 am:no, I didn't do that... but the trees have very distinct colors so I can easily tell osm trees apart from the random ones.

Also I've done a clean build with the same result.

You were right, I mixed up x/y in bounds. Corrected. I will update the reference materials for trees another day.
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Re: osm2city.py development

Postby merspieler » Mon Jan 18, 2021 10:20 pm

works now, thank you very much...
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Re: osm2city.py development

Postby vanosten » Wed Jan 20, 2021 2:35 pm

Newest version now uses tree definitions from FG materials -> should lead to more regionalized and in some areas smaller trees (e.g. suburban).

Just remember: trees = versions after 2020.3.x LTS
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Re: osm2city.py development

Postby vanosten » Sat May 22, 2021 11:42 am

FYI: osm2city development has not halted - it just will take time to get ready with new textures for roofs and facades. I am currently working on the infrastructure to support several texture atlases, which will enable the use of a larger set of textures.
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