Michat wrote in Tue May 26, 2020 6:06 pm:Negative. That texture, my humble edition of the atlas_facades bitmap is not in osm2city master. Is just a testing edition attempting to remove green and blue roofs. Things that I was able to achieve. However, today I've notice that, if we look at the picture provided by Miguel, there are a few tall buildings facades that are covered with "roof colors". So as user VTNS said we should to split it out, or just in this case find and change those tall buildings definition-relation with the target segment map of the atlas facades texture to mach an entired satisfactory result for all the buildings. ( out of my scope )
So I encourage FG users to test, report and suggest for any improvement needed.
29.92 Thank you.
I am aware of the changed texture. When I have time I will compare facade by facade and make a decision, whether to keep your change and submit it to both osm2city-data and FGData, so it makes it to the upcoming LTS version.
As I have written above: the glass and grass roofs I have corrected the right way. If you still see the problem with newly generated scenery, then report with picture, osm_id and coordinates. I can look into that.
It is very tedious and close to impossible to correct an existing scenery. The way to work with problems is by correcting the code and regenerate.
On the development list the plans for the LTS version 2020.2 were released. There is not enough time to make the necessary corrections with a totally new scheme of textures. So I plan to do it for the next version again. Once I have that clear and done a proof of concept, I would be glad if people could join to create good facade textures.