vanosten wrote in Sat Oct 26, 2019 11:49 am:Could you please try to give me the ca. coordinates of the houses in the front of the middle screenshot? It looks odd that they are not shader buildings and the roofs look odd, too. I would like to investigate. Thanks.
vanosten wrote in Sat Oct 26, 2019 8:15 am:Could you please do https://osm2city.readthedocs.io/en/late ... perimental and tell me, whether it helps.
vanosten wrote in Sat Oct 26, 2019 8:15 am:Probably we should add it as default to FGData.
wkitty42 wrote in Sat Oct 26, 2019 7:16 pm:BTW: what was the decision on how to handle the vehicles on multi-lane highways? i ask because i (still) see the vehicles traveling on them as if they are on two-lane roads...
i also seem to be missing their headlights and taillights at night... maybe they aren't very bright? i would expect to see them when i'm 100AGL flying at only 40/50knots, though...
I do not know. I do not do the shader stuff.
i'm guessing that the flags aren't set properly, then... is that a manual setting or is it determined in the data from OSM?
Catalanoic wrote in Mon Oct 28, 2019 10:15 pm:leave only the red framerate counter down to the right, the other one kills some fps depening on the graphic settings
vanosten wrote in Sat Dec 14, 2019 7:57 am:During x-mas / New Year vacation I will generate sceneries for Hawaii, Iceland and (at least parts of) the Alps.
vanosten wrote in Sat Dec 14, 2019 7:57 am:Please remember that generated sceneries shall not be added to Terrasync. The reason is that versions of FG prior to recent versions of 2019.2 will crash (and personally I do not see a point in overloading Terrasync with osm2city data for the few that actually fly with it).
slawekmikula wrote in Sat Dec 14, 2019 9:18 am:So it is right time to regenerate other areas e.g. https://forum.flightgear.org/viewtopic.php?f=5&t=32172 ? If yes, then can you share proposed settings for data generation ?
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