Thorsten wrote in Sun Oct 27, 2019 12:39 pm:I do not know. I do not do the shader stuff.
It's not shader stuff - every road has a coordinate direction that's determined during the OMS2City phase. The shader does not know more than that and what it gets told to do - it just divides the road along the width to create two lanes and moves cars along the design direction on one lane and into the opposite direction on the other lane.
There's a flag for reversing the directions, and there's a flag for utilizing both lanes in the same direction for a given road type.
If the roads are generated with the right coordinate orientation and the correct flags are set in the assigned effect, then any pattern of car travel should be achievable. If everything is left to chance and default, then cars will generally drive left-right on every road and not respect e.g. British left-sidedness.
merspieler wrote in Sun Dec 29, 2019 1:12 pm:When running on my most up to date system, I'm now getting a deprecation waring:
venv/lib/python3.7/site-packages/pyproj/crs.py:77: FutureWarning: '+init=<authority>:<code>' syntax is deprecated. '<authority>:<code>' is the preferred initialization method.
return _prepare_from_string(" ".join(pjargs))
I've run a test using a new terrain. This increased the build time from 10 minutes to 6 hours, with all other settings remaining the same. This might beome a problem, when a new terrasync scenery rolls out.
git remote set-url origin git@gitlab.com:osm2city/osm2city.git
git remote set-url origin https://gitlab.com/osm2city/osm2city.git
git remote set-url origin git@gitlab.com:osm2city/osm2city-data.git
git remote set-url origin https://gitlab.com/osm2city/osm2city-data.git
# increase paged LOD 2x - default is only 200
--prop:/sim/rendering/max-paged-lod=400
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