My settings:
- Code: Select all
OVERLAP_CHECK_CONVEX_HULL=True
OVERLAP_CHECK_CH_BUFFER_STATIC=15
TEXTURES_REGIONS_EXPLICIT = ["de", "gb", "us"]
BOUNDARY_WEST = 19.75
BOUNDARY_EAST = 20.0
BOUNDARY_NORTH = 50.125
BOUNDARY_SOUTH = 50.0
NO_ELEV = False
FG_ELEV = '/mnt/media/loty/flightgear/source/slawekmikula/fgbin/bin/fgelev'
FG_ELEV_CACHE = False
PROBE_FOR_WATER=True
FLAG_STG_BUILDING_LIST = True
FLAG_STG_BUILDING_LIST_2019_1 = False
Effect (new Compositor, no ALS, git, intel card):
Overall urban density as in real life. Building structure OK. There is a lot of Z-fighting with the roads. What's your opinion and what should be corrected in the settings. There is also quite a lot of orange road segments (debug info?).