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Singapore Changi Intl. Airport (WSSS) new layout and models!

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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby Gijs » Fri Aug 09, 2013 11:16 am

No, I didn't. I said you should contact f-ojac to see if he can directly add your models, bypassing the forms. ;-)

Using the same texture on multiple models is fundamentally impossible with the way the database currently works. It is not a limitation of the forms.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby omega95 » Fri Aug 09, 2013 12:35 pm

Gijs wrote in Fri Aug 09, 2013 11:16 am:I said you should contact f-ojac to see if he can directly add your models


Ahh, my bad.

is fundamentally impossible with the way the database currently works.


Hmm, but I've seem many airports from terrasync with similar textures on the buildings - does that mean there're copies of textures there? Isn't that a waste of space? :|
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby f-ojac » Fri Aug 09, 2013 5:40 pm

omega95 wrote in Fri Aug 09, 2013 11:08 am:That reminds - Gijs directed me to you to talk about developing a mass model upload system for the scenerydb. :mrgreen:

Yes, that's true. ot-666 also asked me for it. That's why I'm for now recommending to push models asap at the start of the project, 'cause I have no tool to mass import models.
omega95 wrote in Fri Aug 09, 2013 11:08 am:Also, what about having separate airport folder's for models specific to it? That way, the uploads can be easier.

Static models are stored with their respective tiles, not within a specific model folder. The scenery DB is DB architectured, with a lot of pros and some cons.
omega95 wrote in Fri Aug 09, 2013 11:08 am:Re-uploading texture files would be pointless, don't you think?

Well, not pointless, but size-costly and not optimized. However for now I have no other solution. Having common textures would mean to have a specific table with all shared textures. This doesn't exist for now.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby omega95 » Fri Aug 09, 2013 5:53 pm

f-ojac wrote in Fri Aug 09, 2013 5:40 pm:cause I have no tool to mass import models.


Having common textures would mean to have a specific table with all shared textures. This doesn't exist for now.


Right, but we can make one. :wink:
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby f-ojac » Fri Aug 09, 2013 6:25 pm

It's on the to-do list on the website, along with quite some other things. The most important was the model update form, this item was just closed this week.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby omega95 » Fri Aug 09, 2013 6:54 pm

Well, either way I still can't put most of the models yet because they aren't complete. I haven't started night textures yet. Just put up some rembrandt light poles for lighting. And every (so far) building at the airport has windows that should light up at night, so nothing's really ready for terrasync yet...

Not sure if you missed this, but -

omega95 wrote in Fri Aug 09, 2013 11:08 am:won't it be a problem because the old layout in Singapore is incorrect and parts of the buildings and gates will be in the wrong position. I submitted my layout to Robin (didn't get a reply though ) but then when it does get to him, won't it be included only in the next scenery build? And I'm using custom-scenery shapefiles for the area too.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby f-ojac » Fri Aug 09, 2013 8:16 pm

Submit your models/objects according to the 850 terrain, it will be the terrain used in the next generation terrain build (we don't yet know when). The custom scenery shapefiles is not a problem however.

Good luck for the rest of your work.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby hello_nhox__2307 » Fri Oct 11, 2013 12:49 am

why i can't extract gate with A330??
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby pilotz » Mon Jan 12, 2015 9:56 am

2 years later someone has to change the ai traffic mapping.many planes just move on the roof ofmthe buildings or through them.
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby UsAir26 » Wed Jun 17, 2015 12:17 am

Why cant i see anything at all for WSSS. (any buildings, I can see all taxiways and runways)
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby Catalanoic » Mon Jun 22, 2015 7:12 pm

UsAir26 wrote in Wed Jun 17, 2015 12:17 am:Why cant i see anything at all for WSSS. (any buildings, I can see all taxiways and runways)

You need to download manually these files
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby joster m » Thu Jun 25, 2015 6:02 am

where can you download the latest WSSS :o
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby elgaton » Thu Jun 25, 2015 11:41 am

See the link in the first post (https://gitorious.org/fg-singapore-scenery).
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby joster m » Tue Jul 21, 2015 8:26 pm

elgaton wrote in Thu Jun 25, 2015 11:41 am:See the link in the first post (https://gitorious.org/fg-singapore-scenery).


thanks :)
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Re: Singapore Changi Intl. Airport (WSSS) new layout and mod

Postby D-ECHO » Wed Jul 22, 2015 1:13 pm

Very nice work! :)
Please note that your git repository is no longer available under the link you posted. :(
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