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To save a national park...

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Re: To save a national park...

Postby Thorsten » Thu Nov 29, 2012 9:03 am

Looks good to me, but just make them a bit smaller if you like, tree sizes can be adjusted in materials.xml
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Re: To save a national park...

Postby Ernest1984 » Thu Nov 29, 2012 8:42 pm

Didn't know that - thanks!
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Re: To save a national park...

Postby statto » Sun Feb 10, 2013 6:21 am

Apologies for the bump, is there any way to get a waterfalls "object" in scenemodels so they can be placed throughout the world generically? Or is this purely experimental?
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Re: To save a national park...

Postby Thorsten » Sun Feb 10, 2013 9:28 am

I was asked to submit the waterfalls per PM, since the weboform doesn't work for effects - which I did. I don't know what happend since.
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Re: To save a national park...

Postby f-ojac » Sun Feb 10, 2013 10:00 am

Still on my to-do list for now, I'll keep you up to date.
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Re: To save a national park...

Postby statto » Mon Feb 11, 2013 6:07 am

Geysers would also be absolutely fantastic, if we can figure that out.
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Re: To save a national park...

Postby ot-666 » Mon Feb 11, 2013 8:28 pm

volcanos would be a nice thing too...
Geysers should be easy with a little nasal timer or based on a clock time to make them go :D
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Re: To save a national park...

Postby Ptolemaeus » Wed Feb 27, 2013 10:32 am

Does it works in 2.10?
I found the materials.xml in the C:\Program Files\FlightGear\data\Materials\regions
and added the code
Code: Select all
<!-- REGIONAL DEFINITIONS - Auyantepui -->

<material>
    <condition>
   <and>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
    <and>
     <greater-than>
      <property>position/longitude-deg</property>
      <value>-67.0</value>
     </greater-than>
     <less-than>
      <property>position/longitude-deg</property>
      <value>-62.0</value>
     </less-than>
     <greater-than>
      <property>position/latitude-deg</property>
      <value>5.0</value>
     </greater-than>
     <less-than>
      <property>position/latitude-deg</property>
      <value>9.0</value>
     </less-than>
    </and>
   </and>
  </condition>
  <name>EvergreenBroadCover</name>
  <name>EvergreenForest</name>
  <effect>Effects/forest</effect>
<texture-set>
   <texture>Terrain/rainforest-hawaii.png</texture>
   <texture n="11">Terrain/rainforest-hawaii.png</texture>
   <texture n="12">Terrain/dirtrock.png</texture>
   </texture-set>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/tropical-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>18.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

but it didn't change the scenery.
what 's wrong?
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Re: To save a national park...

Postby Thorsten » Wed Feb 27, 2013 10:44 am

Does it works in 2.10?


Yes - actually ships with 2.10, so you shouldn't need to do anything to see Auyantepui as in the pics. Are you using the regional texture set (check the rendering dialog)?
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Re: To save a national park...

Postby Ptolemaeus » Thu Feb 28, 2013 3:21 am

Thorsten wrote in Wed Feb 27, 2013 10:44 am:
Does it works in 2.10?


Yes - actually ships with 2.10, so you shouldn't need to do anything to see Auyantepui as in the pics. Are you using the regional texture set (check the rendering dialog)?


follow the rending dialog and chose regional texture like this:
Image
and get the result like this:
Image
it is not same with your result.
what's wrong with my setting?
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Re: To save a national park...

Postby Thorsten » Thu Feb 28, 2013 7:57 am

I see...

1) Make sure you 'Reload Scenery' after selecting region-specific textures, otherwise it's not changed.

2) In the default rendering scheme, the crop shader effect (which is the fields and brown you get to see) overrides all regional definitions. To get pretty much exactly what is in my screenshots, check the Atmospheric Light Scattering box (this selects an alternative rendering scheme which uses overlay texture definitions). If you do not like that, check the box 'Custom settings' and play around with the individual shaders - at least you need to switch the crop effect off in order to see any regionalizing of the textures. Note that the default rendering scheme does not support overlay texturing, so you will see regional definitions then, but only the base texture.

Now the important question in return: How should the GUI have been like in order to make this more intuitive for you?
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Re: To save a national park...

Postby f-ojac » Sun Sep 01, 2013 9:07 am

My true apologies to Thorsten for the delay in integrating this data into Scenemodels. This is now done, so you can enjoy this wonderful landscape via Terrasync. I forgot to delete a small pylon indicating the place at Salto Angel, it will be deleted this evening.

Enjoy, it's worth the fly!
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Re: To save a national park...

Postby Neilson » Tue Sep 03, 2013 2:42 pm

Just droped in to FG with the ufo to have a look, I really like it :) great stuff.
Think i might have to do a heli or light aircraft flight there soon, the scenery as a whole is amazing there :)

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