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Airport Textures...

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Airport Textures...

Postby LukeaFG » Wed Jul 18, 2012 6:45 pm

Hello :) today I was editing the airport textures and I was wondering if these textures in the screenshots look 'stupid' and if they don't what could I do to improve them?
Image
Image
Also I fixed the the issue at the end of the runway :D
I tried making some skid marks effects but then realized it would be on every airport in fg, is there any way to have less skid marks in places by editing the materials.xml or something like that?
Image
Please ignore the taxiways in that image :roll:
Last edited by LukeaFG on Wed Jul 18, 2012 7:24 pm, edited 2 times in total.
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Re: Airport Textures...

Postby islandmonkey » Wed Jul 18, 2012 6:50 pm

They certainly are an improvement. :D
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Re: Airport Textures...

Postby LukeaFG » Wed Jul 18, 2012 7:17 pm

Yeah they do look a bit better than the standard airport textures seen here:
Image
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Re: Airport Textures...

Postby islandmonkey » Wed Jul 18, 2012 7:36 pm

Actually, taking a look at x-plane airports and airports in real life, the twy's are actually darker: http://mpmap01.flightgear.org/?ll=37.61 ... ode=normal
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Re: Airport Textures...

Postby LukeaFG » Wed Jul 18, 2012 7:40 pm

I can certainly darken them down :) give me 10 mins.
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Re: Airport Textures...

Postby LukeaFG » Wed Jul 18, 2012 8:05 pm

Okay here are some more screenshots with some tire marks added to the taxiways:
Image
Image
Image
Image
Image
The runways in flightgear seem to be as dark as the real life taxiways so maybe increase the runway brightness and add some skidmarks or at least darken down the centerline a bit?
Btw what do you think of the tire marks on the taxiways, maybe add a bit more or is that fine?
Last edited by LukeaFG on Thu Jul 19, 2012 11:07 am, edited 1 time in total.
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Re: Airport Textures...

Postby Sealbhach » Wed Jul 18, 2012 8:39 pm

The taxiways look great! I wonder are they compatible with the wet surface shaders?

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Re: Airport Textures...

Postby gooneybird » Wed Jul 18, 2012 9:20 pm

I should still have the Inkscape svg file I used for the tiled effect somewhere, If it's any use to you I can dig it out.
http://www.flightgear.org/forums/viewtopic.php?f=5&t=5220&p=43332&hilit=pc_tiedown#p43332
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Re: Airport Textures...

Postby LukeaFG » Wed Jul 18, 2012 10:17 pm

Okay :D
@Sealbhach: hmmm they should be, all I edited was the texture itself, no xml or anything like.
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Re: Airport Textures...

Postby DutchPilotMitchell » Thu Jul 19, 2012 12:06 pm

Looks great! but please in your next screenshots enable the skydome shader and turn on some nice weather scenario (warmfront is very nice!), it makes the screenshots look a lot better :wink:
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Re: Airport Textures...

Postby gooneybird » Thu Jul 19, 2012 2:43 pm

Here's the svg file, I've included the original pc_tiedown.png in the base layer, the tiles I added are on the layers above that.

http://www.mediafire.com/?vpgf3532k1z9r4m
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Re: Airport Textures...

Postby LukeaFG » Fri Jul 20, 2012 11:53 pm

Does this 'airport' texture look nice? :roll:
Dark
Image
Slightly lighter
Image
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Re: Airport Textures...

Postby Figaro » Fri Jul 20, 2012 11:58 pm

I'd say it looks pretty damn nice. :)


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Re: Airport Textures...

Postby LukeaFG » Sat Jul 21, 2012 12:01 am

Thank you :D which one would you prefer, the darker one or the lighter one?
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Re: Airport Textures...

Postby Sealbhach » Sat Jul 21, 2012 12:05 am

Personally I prefer the lighter one. Flightgear can be quite dark as it is.

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