Dear all,
the pictures of the Brest scenery look fantastic. Unfortunately I can not get that scenery to work.
After compiling the git current version (FG2.5) on ubuntu (11.10) using makefg-1.3.6, I applied the patches from
blaniel.free.fr/pub/flightgear/brest
as had been suggested in this thread and downloaded and unpacked the brest_photo.7z. The .dds files are now placed just next to the corresponding .btg.gz files. (Changing materials.xml apparently is not necessary any more with the new patch).
The patches went through well except for the terrain-default.eff. It seemed however easy to add the lines by hand at the right place (hopefully).
The compilation crashed at obj.cxx with
simgear/simgear/scene/tgdb/obj.cxx:605:19: error: variable ‘SGBucket b’ has initializer but incomplete type
This could be circumvented by adding
to the header of obj.cxx and copying the file into the same directory. (There are surely more elegant ways of doing this).
Then the code compiled well and it looks like the .dds files get loaded: when increasing the log-level to 'info', the log says
Adding overlay image 2876050.dds
Adding overlay image 2876049.dds
Adding overlay image 2876058.dds
Adding overlay image 2876057.dds
Still, the textures are not displayed when being around LFRB. (Also, the panel of the C172p is missing a number of elements like the instruments or the NAV/COM).
However, when looking closely around LFRB, it looks as if there *was* the good texture in a small strip just around the runways. The display is clearly different than When removing the dds files from the scenery directory. Is it possible that the Brest textures are hidden below the standard ones? If so, how could that be changed?
Any help would be highly appreciated.
With all the very best wishes,
Peter