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New York City

Questions and discussion about enhancing and populating the FlightGear world.

Re: New York City

Postby MOJO » Sun Jan 02, 2011 4:06 pm

Ok Statto, that is what I shall do. I have added only one piece of detail and that is t the top of the building where it "juts" out considerably.

First preview, texture is work in progress and is being built layer by layer
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Re: New York City

Postby MOJO » Sun Jan 02, 2011 6:37 pm

Another update, added more layers, created a night texture also, need to tone down the window lights though, think there are a bit too bright even for a night time. Don't know where the white line has appeared from but I hope to get rid of it.

Tested it out in FG and here are a few screenies
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Re: New York City

Postby MOJO » Mon Jan 03, 2011 10:48 am

I've found a Statue of Liberty model on the net under the CC license. The author states it may be used if a link is given to his website. I have downloaded the model to look at it and it is highly modelled (maybe to detailed) and not to scale. If anyone is interested I will send him an email to see if we can use it. The only other thing is that it isn't textured (and it will be a pain in the ass to do).

In the mean time I will crack on with the Chrysler building
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Re: New York City

Postby Sealbhach » Mon Jan 03, 2011 11:13 am

Flatiron is one of my favourite buildings. You've done a lovely job on it.

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Re: New York City

Postby MOJO » Mon Jan 03, 2011 11:33 am

Thanks for the comment Sealbhach
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Re: New York City

Postby ot-666 » Mon Jan 03, 2011 1:03 pm

Very nice that NY is getting some upgrades… :D
The statue of liberty is an important landmark that deserves a model. Would be nice to see it in Flightgear. The flatiron looks great.

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Re: New York City

Postby MOJO » Mon Jan 03, 2011 2:40 pm

Quick screenie of the Chrysler building, need to add gargoyles next

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Re: New York City

Postby statto » Mon Jan 03, 2011 4:02 pm

These look wonderful... let me know if you need help putting them into the scenery model repository!
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Re: New York City

Postby JVC » Mon Jan 03, 2011 6:43 pm

Very nice! You're doing a greet job! Manhattan finally deserves what it deserves!
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Re: New York City

Postby MOJO » Mon Jan 03, 2011 9:13 pm

A texture update, going to call it a night now back to work in the morning :(

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Re: New York City

Postby MOJO » Tue Jan 04, 2011 10:39 pm

I#m going to restart the texture on the Chrysler building as I missed something out. I will also do Essex House and the Woolworth building if no one is doing them???
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Re: New York City

Postby statto » Tue Jan 04, 2011 11:13 pm

Nope, I've got the buildings around Madison Square Garden (Penn Plaza) kicking around my hard drive and penta has the Time Warner Center.

Thanks for your work on these buildings!

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Re: New York City

Postby jack » Wed Jan 05, 2011 12:00 am

Wow! Great to see some good collaborative work on New York! I hope that San Francisco/ the Bay Area will get some work like this one day! (The terrain there is so horribly inaccurate that it is literally impossible for me to accurately place models of my favorite places.) If SF sees some more work, I'd be more than happy to re-model the Golden Gate completely from scratch. :)
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Re: New York City

Postby statto » Wed Jan 05, 2011 1:33 am

jack wrote:(The terrain there is so horribly inaccurate that it is literally impossible for me to accurately place models of my favorite places.)


It sounds as if you are using the UFO to place models. All you need is the latitude and longitude of the axes of the model, which is incredibly easy to find using the usgs seamless map (or even Yahoo! Maps) - you just click on the point and you get the latitude, longitude, and elevation - convert to meters and decimal degrees and you are golden!
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Re: New York City

Postby jack » Wed Jan 05, 2011 2:46 am

Well, I meant as even if I do place the buildings exactly as they are in real life, they are either above or under ground, partially inside a hill, etc. The Marin area is the worst if all.(I can say this with confidence because I live there and see the hills and the Golden Gate every day.)

On another note: Is it possible to edit the terrain for fg on Mac? Is there a program for this or do I have to run commands in terminal?
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