by wkitty42 » Tue Oct 26, 2021 6:32 pm
terrain goes in Terrain and objects go in Objects, yes...
for example, say you are working on e010n78... your custom tree would look something like this...
- Code: Select all
/home/myuser/myFGScenery/my_e010n78
/home/myuser/myFGScenery/my_e010n78/Terrain
/home/myuser/myFGScenery/my_e010n78/Terrain/e010n70
/home/myuser/myFGScenery/my_e010n78/Terrain/e010n70/e010n78
/home/myuser/myFGScenery/my_e010n78/Terrain/e010n70/e010n78/*.btg.gz
/home/myuser/myFGScenery/my_e010n78/Terrain/e010n70/e010n78/*.stg
/home/myuser/myFGScenery/my_e010n78/Objects
/home/myuser/myFGScenery/my_e010n78/Objects/e010n70
/home/myuser/myFGScenery/my_e010n78/Objects/e010n70/e010n78
/home/myuser/myFGScenery/my_e010n78/Objects/e010n70/e010n78/*.stg
you might also have .ac and texture png/jpg files in there... if you are only adding objects, you will need to start with a copy of the original Terrain and Objects and then add your stuff... when FG scans the directories, it stops with the first one and looks for everything in that tile in that tree... so if you only have Objects/e010n70/e010n78/your.stg then that's all that will show up and nothing from the normal load... yes, this does mean there are duplicated files but this is the way that FG works... it does not combine stuff across different directory trees... this is why custom scenery has to be listed higher in the scenery directory list than terrasync...
i think i explained that correctly...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."