Robertfm wrote in Mon Jun 14, 2021 2:54 pm:Thanks for your response, we can only hope one of the Devs clarifies this.
Bjoern wrote in Mon Jun 14, 2021 9:19 pm:Dumb question: The world build does not contain tree/forestry data and won't ever do so, correct?
merspieler wrote in Mon Jun 14, 2021 11:11 pm:The currently running next build does actually contain trees in parks and along streets etc... at least those, mapped in osm.
Forests are left to the land class definition and random vegitation.
frtps wrote in Wed Jun 16, 2021 8:33 am:That's up to the scenery generation pipeline. The Australian scenery that we generated last year uses Australian government data to distribute clumps of "forest" and "agroforestry" landclass as in real life. That source database has enough detail to change tree varieties and densities as well but that becomes too data intensive. So if the Australian scenery ever gets into Terrasync there would be forestry data in the current world build. The new scenery (WS3.0) could also be generated from such databases.
Delta5142 wrote in Thu Jun 17, 2021 12:05 am:Speaking of WS 3.0, when is its expected release date?
Could be months, could be years. Would guess on the later
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