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EDDM (Munich) rework

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EDDM (Munich) rework

Postby merspieler » Mon Mar 26, 2018 12:26 pm

I'm currently seeking for someone who can do the texture stuff. I can provide the needed images.

I've started a rework of the 2nd largest german airport: Munich (ICAO: EDDM, IATA: MUC) and looking from some company.

Why munich?

First of all, it's the 2nd largest airport behind Frankfurt (EDDF) which has already a good scenery.
Another reason is, that it's in a good range to fly to Frankfurt (which has regular ATC service) since it's not too close to it (like EDDN) so you don't have to start decending while still in climb but don't have to fly for ages (flight time ~30-40min).
Finally, it has some interresting buildings which are missing.
For example the roofed place between terminal 1 and 2 which even overtowers the terminal buildings.

Image

Goals:
Remodel and retexture the existing buildings (Terminal 1 and 2 and the buildings on apron 1, parking garages)
Adding major buildings like:
    The above mentioned roofed place
    Visitor center
    Fright buildings
    Hilton Hotel

Another challenging thing:
Adding the Streets that go below the taxi ways which are below terrain level.

So if you're interrested in helping, I'd really like to have you aboard.

Current Status:
WIP:
    Jetways on Terminal 1 and apron 1 are almost done (Night time texture left todo)
    Terminal 1 (Major parts modeled, texure missing)
    Bridges in the north (still in modeling)

You can check out all changes at the gitlab repo.
Last edited by merspieler on Tue Aug 21, 2018 7:54 am, edited 5 times in total.
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Re: EDDM (Munich) rework

Postby Catalanoic » Mon Mar 26, 2018 1:10 pm

Ja freilich!! You'r right, EDDM need some love, tomorrow i'll fly from there, i've my camera so i can do some shots if needed. Current layout in FG looks okish, AI craft paths need some work i think, but like you commented just need some retexturing and complete terminal/near buildings and populate with shared objects like buses, cargo, airport furniture,etc to look better. What do you want to start with?
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Re: EDDM (Munich) rework

Postby merspieler » Mon Mar 26, 2018 1:21 pm

Servus,

I've been there yesterday ;-) taking some pics as well...

When you take off from the south rwy, I'd need pics from the rwy facing side of the fright building (first major building after the apron 1).
Another building i haven't got to take pics of were the firestation (forgot my teleobjetktiv).

I've already started with Terminal 1 remodeling. (Jetways are done)
If you want to (re)model something feel free to pick...

For the ground layout... the data of it is quite old... get's better when the hybris build is completed. (Only thing that's missing are the ground markings like `max span 36m` which I'm about to add in WED but I'm not sure if FG supports them already. The other thing which isn't even supported by WED/X-Plane are different colored taxi lines [blue/orange here])
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Re: EDDM (Munich) rework

Postby wkitty42 » Mon Mar 26, 2018 1:49 pm

those jetways... are you hard coding them to the terminals where they'll conflict with the animated jetways stuff if/when it is used?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: EDDM (Munich) rework

Postby merspieler » Mon Mar 26, 2018 2:13 pm

No, the jetways are actually the animated jetways (just gave them a new look)
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Re: EDDM (Munich) rework

Postby Catalanoic » Mon Mar 26, 2018 4:28 pm

"When you take off from the south rwy, I'd need pics from the rwy facing side of the fright building" "pics of were the firestation" No promise but I'll try.
"If you want to (re)model something feel free to pick" Yea, i'll take a look
"ground markings like `max span 36m`" An alternative is doing these markings as 2d plain object and put on ground with contactless surface through .xml file. I did it for custom ramp markings and tire skid marks, it works.
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Re: EDDM (Munich) rework

Postby merspieler » Mon Mar 26, 2018 6:02 pm

For the ground markings... they're not supported... so I think we'll leave them out... for now... enough other things tbd
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Re: EDDM (Munich) rework

Postby wkitty42 » Mon Mar 26, 2018 6:06 pm

merspieler wrote in Mon Mar 26, 2018 2:13 pm:No, the jetways are actually the animated jetways (just gave them a new look)

:thumbsup:
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: EDDM (Munich) rework

Postby merspieler » Fri Mar 30, 2018 9:54 pm

@Catalonic: have you got any pretty shots?

I created a gitlab repo for it https://gitlab.com/merspieler/EDDM
Last edited by merspieler on Tue Jun 05, 2018 8:21 am, edited 1 time in total.
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Re: EDDM (Munich) rework

Postby legoboyvdlp » Sat Mar 31, 2018 1:33 am

merspieler wrote in Mon Mar 26, 2018 6:02 pm:For the ground markings... they're not supported... so I think we'll leave them out... for now...



You can do them in 3D software and place them with the UFO :)
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Re: EDDM (Munich) rework

Postby merspieler » Sat Mar 31, 2018 11:33 am

Thanks mr obvious... we ruled this option out since then new apt.dat version includes the marking...
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Re: EDDM (Munich) rework

Postby Catalanoic » Sun Apr 01, 2018 10:25 pm

@merspieler: Too dark sorry, but firefighter building looks similar to other airports. I'll reutilise it.
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Re: EDDM (Munich) rework

Postby merspieler » Sun Apr 01, 2018 10:27 pm

Ok.

Have you picked any building for you to work on?
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Re: EDDM (Munich) rework

Postby vickdads » Sat Jan 12, 2019 12:37 am

hey guys is this scenery availble
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Re: EDDM (Munich) rework

Postby merspieler » Sat Jan 12, 2019 3:31 am

vickdads:

there's not really that much done yet... and I've put the project on hold due to little interrest by others and rl...
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