gral wrote:Ok, this looks like some of the new effects break origin crop effect or shaders at all.
I see in the log that you shift quality-level, does it depend on quality-level you use, or is cropland just black on every level when you activate crop effects?
No, the issue do not depend on quality level . i just give the right value to avoid the ugly edge with some terrains
gral wrote:Is there a difference when both crop and landmass are activated or only crop?
The ugly effect depends mainly on Crop "ON" , Landmass does not gives any significant modification
gral wrote:Another thing is that the black color with red dust only appears when a shader is completely broken.
Difficult to say, i should look at the terrain under in order to know which terrain has shader or not and if it is broken ( the shader) or not.
gral wrote: But I do not see any error about this in your log? Can you look once to the log when you click to the checkboxes if there is some new output (and post only this lines)?
There is not any new output with checkboxes ON/OFF
gral wrote:Thanks for your help, gral
btw. I posted a merge request to separate the new effects from the crop effect. But just to say, I did no change to the origin crop effect or associated shader, I use only the same switch (checkbox) in the gui to activate my new effects.
Not sure i'll be able to include quickly that update, as long as the Aircraft directory is not split out from fgdata, updating fgdata wants a lot of time and money ( to me, communication cost
)
Regarding that testing process the best to me, would be to get the Effects/Shaders/Textures/Textures.high directory and materials xml file separately.
Gérard