I'm looking for the solution of the following problem:
If I load a model in 2.0.0, by default it gets the effects specified in Effects/model-default.eff - which doesn't work well for some models. I can suppress all effects at runtime from the View/Rendering Options menu deactivating 'Material Shaders' and that does the trick allright, but is an overkill as is removes the nice water appearance as well as the 3-d clouds. I can also modify Effects/model-default.eff to the desired effect - but that holds for all models.
I found that for any terrain cover specified in materials.xml the following tag
<effect>Effects/water</effect>
is used to load a specific effect. I tried the same syntax for models, but I could not texture a model with the water effect this way. So the syntax seems to be slightly different.
Does anyone know how I can specify an effect just for a single model, or just specify that that model should not get any effect?
(And while I'm on it - is there a XML or runtime switch to determine if an object is solid, i.e. if you can collide with it?)
Thanks for any help!