An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
by merspieler » Thu Aug 12, 2021 9:52 pm
How do I get the camera orientation in the shader?
There's /sim/current-view/raw-orientation[0-3] but those seem to be updated rather slowly which doesn't help with my case.
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merspieler
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by eatdirt » Thu Dec 02, 2021 9:35 pm
On 2020.4.0, there are a few uniforms the compositor propagates:
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new osg::Uniform("fg_CameraPositionCart", osg::Vec3f()),
simgear/scene/viewer/Compositor.cxx: new osg::Uniform("fg_CameraPositionGeod", osg::Vec3f()),
simgear/scene/viewer/Compositor.cxx: new osg::Uniform("fg_CameraDistanceToEarthCenter", 0.0f),
simgear/scene/viewer/Compositor.cxx: new osg::Uniform("fg_CameraWorldUp", osg::Vec3f()),
simgear/scene/viewer/Compositor.cxx: new osg::Uniform("fg_CameraViewUp", osg::Vec3f()),
I don't know if they are what you looking for! Good luck!
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