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Compositor landing light

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Compositor landing light

Postby StuartC » Fri Aug 28, 2020 9:59 pm

Using the example spotlight code from the Wiki, I tried to position the spot as a landing light. It is iluminating parts of the aircraft, but not the ground. If there something I need to do to tell it to light up the ground?
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Re: Compositor landing light

Postby icecode » Fri Aug 28, 2020 10:18 pm

Lights only illuminate the aircraft itself, or more specifically models using model-default. Clustered shading is mainly there for testing purposes, i.e. checking hardware compatibility errors on machines with lower specifications (Macs and Intel GPUs). Once I iron out some issues lights should work properly on next.
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Re: Compositor landing light

Postby TheEagle » Thu Oct 13, 2022 4:35 pm

Yes this thread is old, but - this has been implemented by now, Compositor lights now illuminate EVERYTHING ! :D
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